Grijm Level 1 of the Dungeon [Shop] Odafizol's Antique Weapon Emporium a +0 hunting sling (30 gold) a +0 whip (50 gold) a +0 short sword (60 gold) a +4 glaive of venom (596 gold) a +0 short sword (60 gold) the +7 great mace "Firestarter" {inner flame, rF++} (1424 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +0 club (20 gold) a +0 quarterstaff (80 gold) a +0 club (20 gold) a +3 great mace of holy wrath (574 gold) a +0 hunting sling (30 gold) a +0 club (20 gold) a +3 trident of freezing (466 gold) the +6 shillelagh "Devastator" {shatter} (1200 gold) (0, 0, D:1) a +0 short sword (3, -3, D:1) a +0 club (9, -18, D:1) a +0 robe (22, 12, D:1) a +0 robe (26, 7, D:1) a +0 robe (30, 1, D:1) a +0 club (32, -29, D:1) a +0 short sword (32, -12, D:1) a +0 dagger (58, -15, D:1) a +0 dagger (59, -5, D:1) a +0 club Level 2 of the Dungeon (9, -11, D:2) a +0 whip (10, -5, D:2) a +0 leather armour (21, -28, D:2) a +0 club a +0 robe (29, -19, D:2) a +1 vampiric dagger (36, -12, D:2) a +0 mace (36, 14, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Xuxkouce's Magic Scroll Emporium a scroll of identify (26 gold) a scroll of enchant armour (97 gold) a scroll of teleportation (39 gold) a scroll of enchant armour (97 gold) a scroll of identify (26 gold) 3 scrolls of acquirement (2028 gold) a scroll of identify (26 gold) a scroll of teleportation (39 gold) (0, 0, D:3) a +0 club (0, 22, D:3) a +0 chain mail (1, 6, D:3) a +0 club (2, 13, D:3) a +0 flail a +0 morningstar (3, 11, D:3) a +2 dagger of speed (9, 4, D:3) a +0 spear (15, 18, D:3) a +0 short sword (16, 5, D:3) a +0 halberd (18, 25, D:3) a scroll of noise (22, 19, D:3) a +0 ring mail (27, 34, D:3) a +0 dagger (28, 14, D:3) a +0 war axe (29, 37, D:3) a +0 short sword (37, 25, D:3) a +0 leather armour (48, 4, D:3) a +0 club (unseen) (49, 5, D:3) a +0 flail (still there?) a +0 leather armour (still there?) Level 4 of the Dungeon (0, 0, D:4) a +0 club (7, 10, D:4) a +0 club (13, -19, D:4) a +0 mace of holy wrath (15, -23, D:4) a +0 mace (19, -22, D:4) a +0 chain mail (19, 20, D:4) 3 potions of heal wounds a +0 trident a +0 robe (20, 22, D:4) a +0 ring mail a +0 dagger (21, 21, D:4) a +0 dagger (35, -4, D:4) a +0 mace (36, -3, D:4) a +0 mace (39, -2, D:4) a +0 mace (40, -2, D:4) a +0 mace (45, -19, D:4) a +0 whip a +0 chain mail (46, -20, D:4) a +0 dagger (50, -18, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 great mace (1, -11, D:5) a +0 short sword a +0 hunting sling a scroll of noise (3, -7, D:5) a +0 club a +0 leather armour a +0 dagger a +0 robe (5, 1, D:5) 8 silver boomerangs (28, -11, D:5) a +0 giant club (35, -24, D:5) a +0 mace (35, 24, D:5) a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 club (37, 18, D:5) a +2 short sword of venom a +0 leather armour a +0 club (37, 19, D:5) a +0 halberd (37, 21, D:5) a +0 whip (37, 23, D:5) a +0 morningstar a +0 leather armour a +0 dagger a +0 robe (39, 19, D:5) a +0 spear (46, -15, D:5) a potion of heal wounds (48, -5, D:5) a +0 dagger Level 6 of the Dungeon (2, 4, D:6) a +0 dagger a +0 robe (2, 6, D:6) a +0 giant spiked club (2, 9, D:6) a +0 short sword a +1 leather armour of willpower (6, 0, D:6) a +0 spear (38, 1, D:6) a wand of flame (18) (39, -1, D:6) a ring of fire (39, 1, D:6) the +10 scale mail of Yrghuy {rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. (49, -7, D:6) a +0 whip a +0 robe a +0 flail (51, 4, D:6) a +0 spear (51, 5, D:6) a +0 club (57, -12, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (7, 26, D:7) a +0 leather armour (16, 23, D:7) a staff of poison (35, 32, D:7) a +0 flail (46, 18, D:7) a +0 whip (49, 3, D:7) a +0 club (51, 11, D:7) a +0 plate armour a +0 mace (52, 35, D:7) a +0 dagger (54, 36, D:7) a +0 leather armour a +0 dagger (55, 37, D:7) a +0 mace a +0 dagger (56, 38, D:7) a +0 mace (56, 39, D:7) a +0 club a +0 chain mail 8 boomerangs a +0 war axe (58, 25, D:7) a potion of heal wounds (63, 19, D:7) a +0 plate armour (63, 26, D:7) a +0 flail a +0 leather armour a +0 dagger a +0 robe a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a +0 halberd (0, 21, D:8) a +0 dagger a +0 robe (5, 17, D:8) a +0 mace (7, 33, D:8) a +0 robe (12, -17, D:8) 17 gold pieces (12, 29, D:8) a +3 dagger of chaos a +0 robe (14, -4, D:8) a scroll of identify (15, 33, D:8) a +0 chain mail a +0 halberd (18, 22, D:8) a +0 whip (25, 13, D:8) a +1 spear of venom a +0 spear (26, 1, D:8) a +0 vampiric hand axe a +0 plate armour (26, 35, D:8) a +0 shortbow (27, -11, D:8) a +0 ring mail (29, 20, D:8) a +0 trident a +0 ring mail (30, 20, D:8) a +0 club (44, 33, D:8) a +0 scale mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 pair of gloves (27, 26, Lair:1) a +4 dagger of venom (30, 21, Lair:1) a +0 short sword (34, 4, Lair:1) a +0 hand crossbow (39, 13, Lair:1) a scroll of identify (43, 2, Lair:1) a bullfrog corpse (skeletalised by now) (46, 2, Lair:1) a +0 leather armour (50, 20, Lair:1) a yak corpse (skeletalised by now) (50, 21, Lair:1) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (52, 21, Lair:1) a scroll of identify (53, 14, Lair:1) a +0 ring mail