Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 whip a +0 short sword (9, -7, D:1) a +0 short sword (9, -2, D:1) a +0 club (26, 27, D:1) a +0 robe (30, -2, D:1) an amulet of guardian spirit Level 2 of the Dungeon (0, 0, D:2) 10 bolts (2, 13, D:2) a +0 mace (5, 20, D:2) a +0 hand axe a +0 leather armour a +0 dagger (13, 30, D:2) a +0 robe (24, 22, D:2) a +1 whip of pain (34, 15, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a potion of degeneration a +0 robe (2, 8, D:3) a potion of degeneration (4, -14, D:3) a +0 club (5, 18, D:3) 2 potions of degeneration (9, 2, D:3) a +0 whip (29, -7, D:3) a rat corpse (skeletalised by now) (30, -16, D:3) 13 gold pieces (30, 8, D:3) a +0 mace (33, -1, D:3) a +0 club a sewer (0, 0, Sewer) a potion of curing (2, -46, Sewer) a +0 short sword a +0 club a +0 club (4, -49, Sewer) a +0 short sword (4, 0, Sewer) a potion of heal wounds