Grijm Level 1 of the Dungeon (0, 0, D:1) 108 arrows (8, 13, D:1) a +0 leather armour (17, 4, D:1) a +0 club (19, 17, D:1) 143 stones (23, 19, D:1) a +0 club (28, -2, D:1) a +0 ring mail (32, -8, D:1) a +0 robe (36, -5, D:1) 70 arrows (40, 32, D:1) 71 bolts (42, 19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (10, 13, D:2) a +0 club (29, 12, D:2) a +0 dagger (36, -1, D:2) a stone (37, -4, D:2) 74 arrows (43, 21, D:2) 196 bolts (56, 24, D:2) 200 stones Level 3 of the Dungeon (0, 9, D:3) a +0 robe (4, 12, D:3) 143 arrows (6, -5, D:3) a cursed +0 chain mail (8, 32, D:3) a +0 leather armour (12, 13, D:3) a stone (16, 14, D:3) a +0 club (30, 23, D:3) a +0 hat (32, 16, D:3) a +0 club a +0 robe (39, 5, D:3) 18 gold pieces (39, 20, D:3) a +0 club (44, -8, D:3) a +0 club (45, -3, D:3) a +0 short sword (47, -6, D:3) 147 stones (47, -3, D:3) a +0 hand axe (51, 32, D:3) a +0 club (52, 31, D:3) a +0 helmet a +0 animal skin a +0 short sword (55, 31, D:3) a +0 club (60, 44, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (7, -4, D:4) a +0 scale mail (unseen) (9, -20, D:4) 181 arrows (10, -1, D:4) 6 gold pieces (11, -5, D:4) 10 gold pieces (unseen) (11, -1, D:4) 18 gold pieces 113 poisoned needles (12, -1, D:4) 12 gold pieces (17, 8, D:4) a +0 leather armour (22, 8, D:4) 141 stones (24, 20, D:4) a +0 ring mail (28, -27, D:4) 138 stones (31, -19, D:4) a +0 trident (31, 16, D:4) 150 stones (36, -28, D:4) 155 arrows a +0 shortbow (36, -4, D:4) a +0 robe (40, -21, D:4) a -1 mace of holy wrath (42, -19, D:4) a -3 hand axe a -1 long sword a -1 short sword the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. (42, -4, D:4) 113 stones (44, 2, D:4) a +0 scale mail (48, -21, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 mace (9, 26, D:5) 111 bolts (10, 30, D:5) 92 stones (24, 9, D:5) 159 stones (25, 34, D:5) a +4 dire flail of crushing a +0 ring mail (32, 1, D:5) a cursed +0 leather armour (36, 21, D:5) a +0 spear (42, 21, D:5) a +0 leather armour (43, 35, D:5) a +0 leather armour (44, 3, D:5) a +0 club (45, 17, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Gyifuo Ruff's Antique Weapon Emporium a +0 quarterstaff (124 gold) a +0 war axe (108 gold) a +0 trident (108 gold) a +0 rapier (124 gold) a +0 long sword (108 gold) a +0 whip (77 gold) a +0 hand crossbow (108 gold) a +0 whip (77 gold) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (3503 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +0 scythe (93 gold) a +0 longbow (139 gold) a +0 halberd (124 gold) (0, 0, D:6) a +0 plate armour (21, 32, D:6) a +0 leather armour a +0 flail (21, 33, D:6) a +0 leather armour a +0 dagger (22, 34, D:6) 103 stones a +0 hand axe (25, 8, D:6) a +0 war axe (31, 32, D:6) a +0 robe a +0 scythe (36, 22, D:6) 134 stones (39, 20, D:6) a +0 club (39, 21, D:6) a +0 chain mail a +0 hand axe (40, 19, D:6) a +0 dagger (46, 19, D:6) a cursed -2 dagger a +0 robe (48, 7, D:6) a +0 chain mail (48, 24, D:6) a cursed -3 shortbow 152 arrows (49, 17, D:6) a +0 scale mail a +0 falchion (54, 18, D:6) a +0 flail