Grijm Level 1 of the Dungeon (0, 0, D:1) (unseen) (6, -18, D:1) a +0 ring mail (14, -13, D:1) a +0 buckler (25, -22, D:1) a +0 dagger (25, -21, D:1) a +0 club (34, -2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed -1 club (0, 4, D:2) 233 sling bullets (4, 7, D:2) a +0 club (7, 15, D:2) a +0 mace (11, 20, D:2) a +0 dagger (12, 27, D:2) a +0 club (18, 11, D:2) a +0 dagger (20, 12, D:2) a +0 club (22, 45, D:2) 150 stones (23, 15, D:2) 148 stones (24, 10, D:2) a +0 club (25, -4, D:2) a +0 dagger a +0 ring mail (26, 34, D:2) 100 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, -2, D:3) 275 sling bullets (6, 47, D:3) a +4 quarterstaff (10, 43, D:3) a +0 whip (11, 3, D:3) a +0 falchion (18, 12, D:3) a +0 whip of venom (23, 10, D:3) a +0 spear (25, 20, D:3) 156 stones (30, 38, D:3) a +0 dagger (32, 37, D:3) a +0 short sword (34, 0, D:3) a +0 whip (38, 22, D:3) a +0 dagger (50, 15, D:3) a cursed -1 dagger (50, 17, D:3) a cursed -3 rapier (51, 28, D:3) 161 bolts (55, -5, D:3) 12 gold pieces (unseen) (57, 1, D:3) (unseen) Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (12, -3, D:4) 66 poisoned needles (13, -22, D:4) 111 arrows (16, -13, D:4) (unseen) (21, -28, D:4) a +1 hat (24, -41, D:4) 230 bolts (32, -16, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (10, -13, D:5) a +0 chain mail (13, -44, D:5) (unseen) (23, -17, D:5) a +0 falchion (28, -14, D:5) 196 bolts (29, -24, D:5) a +0 ring mail (30, -22, D:5) a scarf of clouds (55, -22, D:5) a +0 giant spiked club (57, -23, D:5) a +0 large shield Level 6 of the Dungeon [Shop] Ceyxaer's Gadget Shop a wand of polymorph (9) (52 gold) a phantom mirror (260 gold) a wand of polymorph (11) (62 gold) a wand of scattershot (6) (273 gold) a lightning rod (4/4) (520 gold) a wand of iceblast (10) (214 gold) a lightning rod (4/4) (520 gold) a box of beasts (260 gold) a wand of random effects (11) (97 gold) a lightning rod (4/4) (520 gold) a wand of scattershot (6) (273 gold) a sack of spiders (390 gold) (3, 15, D:6) a +0 dagger (6, -43, D:6) a +0 club (6, 7, D:6) 83 poisoned needles (8, 14, D:6) a +0 shortbow 124 arrows (17, 4, D:6) 52 poisoned needles (17, 12, D:6) a +0 leather armour (32, -42, D:6) 113 poisoned needles (32, -28, D:6) (unseen) (34, 1, D:6) 124 arrows (39, 3, D:6) a potion of degeneration a scroll of enchant weapon a scroll of noise (42, -38, D:6) a +0 leather armour (45, -10, D:6) a +0 scythe a +0 robe (47, -42, D:6) 163 bolts (55, 0, D:6) the +7 whip of Perversion {flame, rN+ Int+4} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your intelligence (+4). It protects you from negative energy. Level 7 of the Dungeon (0, 0, D:7) a +0 rapier (2, 3, D:7) 31 curare-tipped needles (4, 11, D:7) 63 poisoned tomahawks a +0 leather armour (7, 11, D:7) a +0 flail 92 poisoned tomahawks (7, 12, D:7) 161 stones (13, 22, D:7) a +0 hand axe (14, 10, D:7) a +0 dagger an orc skeleton (17, 1, D:7) a +0 ring mail (17, 15, D:7) a +0 robe (19, 1, D:7) a +0 hand axe (20, 4, D:7) a +0 hand axe 13 poisoned tomahawks (20, 5, D:7) a +0 hand axe (20, 13, D:7) a +0 hand axe (20, 19, D:7) a +0 quarterstaff (21, 12, D:7) a +0 hand axe 15 poisoned tomahawks (23, -1, D:7) a +0 hand axe (24, 1, D:7) a +0 hand axe 12 poisoned tomahawks (24, 22, D:7) a crocodile skeleton (25, 22, D:7) a +0 hand axe an orc skeleton (26, -24, D:7) an uncursed ring of insulation (31, -16, D:7) a +0 hand axe (40, -18, D:7) (unseen)