Dungeon Crawl Stone Soup version bcrawl-1.31.4 (webtiles) character file. Game seed: 6317485034737679366 74486 Grijm the Stinger (level 1, -1/11 HPs) Began as an Octopode Wanderer on May 26, 2021. Slain by a hobgoblin ... wielding a cursed +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:21 (274 turns). Grijm the Stinger (Octopode Wanderer) Turns: 274, Time: 00:01:22 Health: -1/11 AC: 1 Str: 11 XL: 1 Next: 80% Magic: 0/2 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (cloak restricted) rElec . Reflect . (no amulet) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) c - a +0 dagger d - a +0 dagger Scrolls f - a scroll of enchant weapon {unknown} g - a scroll of enchant armour {unknown} h - a scroll of remove curse {unknown} i - a scroll of identify Comestibles b - 2 chunks of flesh e - 2 rations {!d} Skills: - Level 3.0 Stealth + Level 1.3 Spellcasting + Level 2.2 Necromancy Level 1.0 Transmutations Level 1.0 Earth Magic Level 3.6 Poison Magic You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr #..... 10% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 10% 1 None Beastly Appendage Tmut #..... 16% 1 None Passwall Tmut/Erth #....... 24% 2 ###.... Sticks to Snakes Tmut #....... 24% 2 ###.... Spider Form Tmut/Pois #.. 28% 3 #####.. Vampiric Draining Necr #......... 28% 3 #####.. Agony Necr #....... 67% 4 ######. Animate Dead Necr N/A 67% 4 ######. Ice Form Ice/Tmut #....... 88% 4 ######. Dispel Undead Necr #....... 95% 5 ####### Blade Hands Tmut #......... 99% 5 ####### Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (resting, chance to defeat MR: 71%) The hobgoblin shouts! The hobgoblin writhes in agony. You start resting. The hobgoblin is too close now for your liking. Cast which spell? (? or * to list) Aiming: Pain (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (heavily wounded, chance to defeat MR: 71%) The hobgoblin struggles to resist. You barely miss the hobgoblin. Your grab misses the hobgoblin. Your squeeze misses the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a cursed +0 club. You barely miss the hobgoblin. You grab the hobgoblin. The hobgoblin is heavily wounded. You constrict the hobgoblin, but do no damage. The hobgoblin hits you with a cursed +0 club. x2 You die... ...####........รท...........#####. ##.##############.....####....... ##.....## #####.##########. ######..# #...######### ##.##### ###.......... #.....### ########### #####...## ##.. ###..### #... ##..@# #..## ###g.....# #.# # >#####..# #.#.. .. . #.. .?. ..# .... ##. # ...[. # .. .#.### .. .. You could see a hobgoblin. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Grijm the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Grijm set off with the following items: a +0 club, a +0 | dagger, a ration {!d}; and the following spells available | to memorise: Animate Skeleton, Pain, Beastly Appendage, | Passwall, Sticks to Snakes, Spider Form, Vampiric Draining, | Agony, Animate Dead, Ice Form, Dispel Undead, Blade Hands 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 2 | D:1 | Learned a level 1 spell: Pain 274 | D:1 | Slain by a hobgoblin Action || total -------------------------++------- Melee: Club || 4 Constrict || 2 Cast: Pain || 12 Armor: Skin || 2 Dodge: Dodged || 3