Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (13, -1, D:1) a +0 ring mail (14, -13, D:1) a cursed -1 club (17, -12, D:1) a cursed -2 club (28, -5, D:1) a +0 hunting sling (33, -15, D:1) a +0 club (43, 13, D:1) a +0 club (47, 6, D:1) a +0 hunting sling (48, -7, D:1) a +0 club (51, 5, D:1) a +0 leather armour (54, -8, D:1) a +0 hunting sling (58, -18, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a potion of heal wounds (1, -15, D:2) a rat skeleton (21, -26, D:2) a +0 robe (26, -20, D:2) a +0 leather armour (46, -16, D:2) a jackal skeleton (49, -21, D:2) a +0 falchion a kobold corpse (skeletalised by now)