Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 2, D:1) a +0 club (8, -4, D:1) 48 large rocks (14, -17, D:1) a ration (18, -24, D:1) a +0 robe a +0 hand axe (23, -12, D:1) a ration (29, -14, D:1) a +0 club (32, -23, D:1) a potion of curing (33, -31, D:1) a +0 leather armour (35, -12, D:1) a ration {!d} (43, -12, D:1) a +0 club (43, -10, D:1) a +0 club (44, -21, D:1) a +0 robe (44, 1, D:1) a potion of might (50, 6, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, 13, D:2) 2 potions of mutation (11, 13, D:2) a potion of invisibility (13, 7, D:2) a +0 dagger (14, 7, D:2) a +0 leather armour a +0 club (16, 21, D:2) a +0 mace (17, 6, D:2) a +0 club (22, 23, D:2) a potion of haste (24, 37, D:2) a +0 whip (28, 26, D:2) a +0 war axe (38, 8, D:2) a ration (44, 39, D:2) an adder corpse (skeletalised by now)