Grijm Level 1 of the Dungeon (0, 0, D:1) 187 bolts (11, 13, D:1) a +0 dagger (18, 8, D:1) a +0 club (29, -6, D:1) a +0 short sword (30, -12, D:1) a +0 club (32, 14, D:1) a +0 falchion (33, 21, D:1) a +0 dagger of venom (34, 10, D:1) a +0 dagger (40, 17, D:1) a +0 short sword Level 2 of the Dungeon (2, 5, D:2) a +0 hand axe (25, 25, D:2) a leopard gecko corpse (skeletalised by now) (27, 27, D:2) 101 poisoned needles (28, -3, D:2) a +0 war axe (31, 12, D:2) a +0 mace (38, 26, D:2) a +0 leather armour (38, 27, D:2) a +0 leather armour (56, 5, D:2) a +0 quarterstaff (57, 3, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) a +0 club