Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 robe (6, 33, D:1) a hobgoblin corpse (skeletalised by now) (8, 14, D:1) a +0 club (9, 44, D:1) a rat corpse (skeletalised by now) (11, 9, D:1) a maw talisman (23, 42, D:1) a +0 club a goblin skeleton (26, -4, D:1) a +0 dagger (33, 4, D:1) 3 stones (35, 10, D:1) a +0 dagger 4 stones (46, 32, D:1) a +0 robe (49, 38, D:1) a +0 dagger 2 stones a +0 whip a kobold corpse (skeletalised by now) (49, 47, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (0, 16, D:2) a +0 hammer (0, 27, D:2) 3 stones (11, -3, D:2) a rat skeleton (11, 5, D:2) a ball python skeleton (14, -6, D:2) 3 stones (15, -14, D:2) a +0 dagger (21, 16, D:2) a rat corpse (skeletalised by now) (22, 28, D:2) a ball python corpse (skeletalised by now) (25, 18, D:2) 8 stones (31, -6, D:2) a +0 dagger (33, 9, D:2) a flux talisman (36, 4, D:2) a +0 robe (38, -13, D:2) 4 stones (39, 7, D:2) a bat skeleton (45, 2, D:2) a +2 dagger of draining 4 stones a +0 short sword a +0 leather armour an orc skeleton a jackal skeleton a jackal skeleton (46, -23, D:2) 3 stones (50, -15, D:2) a +0 leather armour