Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 5, D:1) a +0 club (3, 21, D:1) a quokka skeleton (4, 15, D:1) a quokka skeleton (4, 18, D:1) a +0 scale mail (7, 18, D:1) a +0 club (9, 3, D:1) a bat skeleton (12, -6, D:1) a +0 sling (15, -2, D:1) a +0 whip (16, 1, D:1) a +0 war axe (16, 10, D:1) a +0 dagger (17, 9, D:1) a +0 dagger (18, 38, D:1) a +0 robe (25, 35, D:1) a bat skeleton (25, 43, D:1) a +0 dagger a kobold skeleton (28, 13, D:1) 5 stones (30, 21, D:1) a +0 ring mail (32, 23, D:1) a bat corpse (skeletalised by now) (32, 24, D:1) a scarf of shadows (33, 9, D:1) a +0 dagger (33, 15, D:1) a bat corpse (skeletalised by now) (34, 40, D:1) a hobgoblin skeleton (36, -6, D:1) a +0 club a kobold corpse (skeletalised by now) (36, 40, D:1) 2 stones (38, 13, D:1) a +0 club a +0 dagger a goblin skeleton a goblin skeleton (38, 17, D:1) a ball python skeleton (38, 18, D:1) a +0 dagger a goblin skeleton (41, 36, D:1) a +0 club (53, 29, D:1) 3 stones Level 2 of the Dungeon (12, 1, D:2) a +0 whip a kobold corpse (skeletalised by now) (16, -21, D:2) a ribbon worm corpse (19, -37, D:2) a +0 hand axe (19, -19, D:2) a ball python corpse