Grijm Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (1, -1, D:1) a +0 leather armour (15, -8, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) (19, 1, D:1) a rat skeleton (23, 5, D:1) a +0 dagger 4 stones (28, -14, D:1) a quokka corpse (skeletalised by now) (28, -6, D:1) a +0 sling (28, 16, D:1) a +0 hand axe (35, -7, D:1) a frilled lizard skeleton (35, -2, D:1) a bat skeleton (36, 25, D:1) a quokka skeleton (38, 14, D:1) a ball python corpse (skeletalised by now) (40, 27, D:1) a ball python skeleton (41, -9, D:1) a +0 whip a kobold corpse (skeletalised by now) (45, 12, D:1) a hobgoblin skeleton (47, -5, D:1) a +0 dagger a goblin skeleton (48, -2, D:1) a +0 dagger a kobold skeleton (50, 19, D:1) a ball python corpse (skeletalised by now) (55, 40, D:1) a +0 leather armour Level 2 of the Dungeon (1, -40, D:2) a ball python corpse (skeletalised by now) (1, -11, D:2) a +0 hand axe (2, -34, D:2) a hobgoblin corpse (skeletalised by now) (7, -36, D:2) a +0 club 4 stones (7, 3, D:2) 4 poisoned darts (11, -48, D:2) 7 gold pieces (11, -26, D:2) 8 gold pieces (13, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (17, -49, D:2) a +0 ring mail (18, 1, D:2) a rat corpse (skeletalised by now) (26, -25, D:2) a giant cockroach corpse (34, -38, D:2) a rat corpse (skeletalised by now) (41, -1, D:2) a +0 sling (42, -33, D:2) a +0 leather armour (43, -3, D:2) a quokka corpse (skeletalised by now) Level 3 of the Abyss (0, 0, Abyss:3) the serpent talisman "Sukheroe" {MP+8} [serpent talisman] MP+8: It affects your magic capacity (+8). (unseen) (0, 1, Abyss:3) a ring of protection from fire (0, 2, Abyss:3) a ring of willpower (0, 5, Abyss:3) a +6 ring of strength (0, 6, Abyss:3) a ring of protection from cold