Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (2, 1, D:1) a hobgoblin corpse (5, 2, D:1) a scroll of enchant weapon (8, 3, D:1) a scroll of identify (9, 5, D:1) a +0 short sword (9, 6, D:1) a +0 club a goblin corpse (9, 17, D:1) a ball python corpse (10, -3, D:1) a potion of moonshine (12, 1, D:1) a hobgoblin corpse (15, 14, D:1) a +0 dagger (18, 10, D:1) an amulet of guardian spirit (18, 12, D:1) an orb of mayhem (18, 28, D:1) a quokka corpse (skeletalised by now) (24, 3, D:1) a +0 short sword (25, 2, D:1) a hobgoblin corpse (skeletalised by now) (26, 2, D:1) a +0 dagger (29, -3, D:1) a +0 mace (31, -3, D:1) a bat skeleton (31, 30, D:1) a jackal corpse (skeletalised by now) (34, 8, D:1) a ball python skeleton