Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold corpse (4, 25, D:1) a dart slug corpse (6, 6, D:1) a +0 hand axe (20, 22, D:1) a +0 club (20, 24, D:1) a bat skeleton (21, 20, D:1) a +0 club (21, 21, D:1) a quill talisman (26, 33, D:1) a +0 club (32, 14, D:1) a +0 dagger a kobold skeleton (33, 23, D:1) a +0 leather armour (36, 6, D:1) a +0 club 2 stones (37, 10, D:1) a +0 sling (42, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (43, 38, D:1) a +0 ring mail (44, -2, D:1) a +0 robe (45, 32, D:1) a +0 whip (48, 38, D:1) a +0 dagger (49, 15, D:1) a quokka corpse (skeletalised by now) (53, 12, D:1) a +0 hand axe (53, 13, D:1) a ball python corpse (skeletalised by now) (53, 40, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) an adder corpse (1, 0, D:2) a potion of curing