Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 5 stones a kobold skeleton (6, 0, D:1) a +0 club a goblin skeleton (6, 1, D:1) a +0 whip 5 stones a kobold skeleton (7, 26, D:1) a hobgoblin skeleton (12, 29, D:1) a jackal skeleton (12, 39, D:1) a +0 sling (13, 28, D:1) a +0 spear (13, 29, D:1) a jackal skeleton (13, 30, D:1) a jackal skeleton (14, 29, D:1) a giant cockroach corpse (21, 39, D:1) a +0 sling (30, -5, D:1) the quill talisman of Wonder {rElec rC++ Will+ Int-5} [quill talisman] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). (36, 6, D:1) a hobgoblin skeleton (36, 36, D:1) a +0 dagger (38, 23, D:1) a rat corpse (skeletalised by now) (44, -2, D:1) a +0 chain mail (45, 22, D:1) 6 stones (50, 28, D:1) an amulet of reflection (54, 9, D:1) 6 boomerangs Level 2 of the Dungeon (0, 0, D:2) a bat corpse (1, 9, D:2) a +0 whip a gnoll corpse (8, 10, D:2) a +0 long sword