Grijm Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (0, 3, D:1) a +0 sling (3, -32, D:1) a +0 dagger (12, -30, D:1) a hobgoblin skeleton (18, -9, D:1) a +0 dagger a goblin skeleton (20, 11, D:1) a +0 club a goblin skeleton (32, -26, D:1) a +0 whip 3 stones (33, -26, D:1) a +0 whip (45, 11, D:1) 6 stones (47, -23, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (58, -24, D:1) a +0 spear Level 2 of the Dungeon [Shop] Woraph's Book Boutique the Incunable of Subspace (180 gold) Spells Type Level a - Teleport Other Translocation 3 b - Vhi's Electric Charge Translocation/Air 4 a book of Storms (260 gold) a book of Fire (320 gold) a Treatise on Traps (300 gold) a book of Necromancy (180 gold) a book of Spontaneous Combustion (500 gold) the Incunable of Wintry Melanosis (220 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Frozen Ramparts Ice 3 c - Ignite Poison Fire/Alchemy 4 a book of the Senses (400 gold) (0, 0, D:2) the +4 sling of Yditya {elec, rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (7, 36, D:2) a hobgoblin skeleton an adder skeleton (8, 38, D:2) a +0 rapier (9, 40, D:2) a +0 robe (10, 37, D:2) a +0 quarterstaff a +0 ring mail (10, 40, D:2) a quill talisman (12, 38, D:2) a +0 robe (12, 39, D:2) a +0 long sword (13, 8, D:2) a +0 flail (20, 8, D:2) a +0 club (21, 7, D:2) a +0 dagger (23, 27, D:2) a +0 club (25, 27, D:2) a +0 robe (26, 26, D:2) a +0 dagger a goblin skeleton (26, 40, D:2) a +0 hammer (27, 9, D:2) a +5 ring of evasion (27, 15, D:2) an adder skeleton (27, 37, D:2) a dart of disjunction (28, 30, D:2) a dart of disjunction (28, 31, D:2) a dart of disjunction (29, 33, D:2) a dart of disjunction (33, 46, D:2) a +0 spear (34, 4, D:2) 6 boomerangs (43, 2, D:2) a +0 mace (44, 25, D:2) a +0 spear (48, 9, D:2) a ball python skeleton (48, 35, D:2) 5 boomerangs (48, 47, D:2) a +0 spear (49, 56, D:2) a +0 short sword (52, 9, D:2) a bat skeleton (52, 56, D:2) a +0 dagger (55, 31, D:2) a +0 flail a gnoll skeleton (63, 16, D:2) a +0 leather armour (66, 15, D:2) a +0 whip