Grijm Level 1 of the Dungeon (2, 11, D:1) a hobgoblin corpse (skeletalised by now) (4, -1, D:1) 5 stones (5, 5, D:1) a +0 short sword (9, -11, D:1) a rat corpse (skeletalised by now) (20, -17, D:1) a +0 leather armour (20, -1, D:1) a potion of brilliance (22, 10, D:1) 4 stones (23, 4, D:1) a +0 sling (23, 15, D:1) a potion of mutation (25, -13, D:1) 2 potions of mutation (26, -7, D:1) a +0 dagger (29, 4, D:1) a ball python skeleton (29, 7, D:1) a +0 dagger a kobold skeleton (30, -8, D:1) a +0 ring mail (30, -4, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (39, -20, D:1) a ball python skeleton (50, -18, D:1) a rat skeleton Level 2 of the Dungeon (3, -6, D:2) a potion of enlightenment (5, 18, D:2) a +0 short sword (6, 8, D:2) 4 stones (13, 12, D:2) a potion of ambrosia (15, 4, D:2) a stone (15, 10, D:2) a rat corpse (27, 13, D:2) a +0 short sword (27, 33, D:2) 5 stones (31, 21, D:2) a ribbon worm corpse (32, 18, D:2) a ball python corpse (32, 26, D:2) a stone a giant cockroach corpse (33, 16, D:2) a +0 ring mail (34, 22, D:2) 5 javelins