Grijm Level 1 of the Dungeon (0, 1, D:1) a +0 dagger (0, 22, D:1) a +0 short sword a kobold corpse (skeletalised by now) (0, 24, D:1) a potion of might (3, -1, D:1) a +0 whip a gnoll corpse (skeletalised by now) (7, 8, D:1) a ball python corpse (skeletalised by now) (9, 35, D:1) a +0 dagger (12, 10, D:1) a +0 club a +0 dagger of protection (17, 29, D:1) a +0 club a goblin skeleton (19, 25, D:1) a bat skeleton (19, 34, D:1) a +0 dagger (22, 18, D:1) a potion of cancellation (22, 25, D:1) a potion of might (22, 29, D:1) a +0 club a goblin corpse (skeletalised by now) (26, 14, D:1) a +0 short sword (33, 22, D:1) 5 stones (34, 32, D:1) a +0 hand axe (35, 20, D:1) a +0 dagger (36, 26, D:1) a frilled lizard corpse (skeletalised by now) (40, 5, D:1) a +0 flail (44, 6, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (1, 18, D:2) an amulet of regeneration (5, 5, D:2) a +0 mace a +0 scale mail the human corpse of Terence (6, -11, D:2) a +0 robe (17, 2, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (18, -8, D:2) a ball python skeleton (22, -1, D:2) a rimehorn talisman (24, 0, D:2) an inkwell talisman (27, -8, D:2) a scroll of silence (27, -7, D:2) 4 curare-tipped darts (27, -6, D:2) 5 boomerangs (28, -8, D:2) 6 stones (28, -7, D:2) a scroll of identify (28, -6, D:2) 2 gold pieces (29, -8, D:2) a scroll of poison (29, -7, D:2) a scroll of silence (29, -6, D:2) 14 gold pieces