Grijm Level 1 of the Dungeon (7, 6, D:1) a ball python corpse (skeletalised by now) (18, -1, D:1) a +0 plate armour (23, 13, D:1) 4 stones (24, 28, D:1) a potion of cancellation (27, 2, D:1) a hobgoblin skeleton (43, 15, D:1) a +0 dagger a goblin skeleton (45, 26, D:1) a +0 club (53, 38, D:1) a frilled lizard corpse (skeletalised by now) (57, 32, D:1) a frilled lizard corpse (skeletalised by now) (58, 40, D:1) a quokka corpse (skeletalised by now) (59, 37, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 5, D:2) a +0 dagger a kobold skeleton (7, -4, D:2) an adder skeleton (7, 26, D:2) a bat skeleton (8, 32, D:2) a potion of lignification (10, 20, D:2) an adder skeleton (14, 32, D:2) 7 stones (21, -12, D:2) a +0 scale mail (25, -8, D:2) a +0 hand axe (25, 24, D:2) a bat skeleton (49, 3, D:2) a +0 robe (50, -6, D:2) an adder corpse (skeletalised by now) (51, 14, D:2) a +0 dagger Level 3 of the Dungeon (6, -9, D:3) a +1 heavy hand axe a +0 scale mail of cold resistance (23, -22, D:3) an adder corpse