Grijm Level 1 of the Dungeon (0, 0, D:1) a potion of curing (5, 1, D:1) a potion of heal wounds (8, -21, D:1) a potion of ambrosia (11, 4, D:1) a +0 dagger a rat skeleton (12, -19, D:1) a +0 club (13, -20, D:1) a +0 whip 4 stones a bat skeleton (14, -20, D:1) a +0 whip a kobold skeleton (15, -33, D:1) a rat skeleton (15, -22, D:1) a potion of cancellation (15, -19, D:1) 5 stones (26, -28, D:1) a hobgoblin skeleton (27, -27, D:1) a +0 club a goblin skeleton (33, -7, D:1) a +0 dagger (45, -22, D:1) a bat skeleton (51, -1, D:1) a +0 whip a kobold skeleton (53, -25, D:1) a potion of magic (53, 0, D:1) a potion of mutation (57, -18, D:1) a potion of heal wounds (58, -15, D:1) a +0 dagger a goblin skeleton (66, -32, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (5, 12, D:2) a ribbon worm corpse a bat corpse (6, -5, D:2) a rat corpse (9, 36, D:2) a +0 dagger 5 stones (9, 44, D:2) a potion of mutation (17, 31, D:2) a +0 falchion a +0 animal skin (17, 33, D:2) a +0 dagger a +0 club a +0 club a +0 club a goblin corpse (skeletalised by now) (24, -7, D:2) the felid corpse of Natasha (24, 27, D:2) a +0 chain mail (24, 31, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (27, 24, D:2) a medusa talisman (30, -5, D:2) a +0 short sword a kobold corpse (33, 12, D:2) a +0 robe (40, 17, D:2) a +0 whip (40, 20, D:2) a +0 hand axe (41, 11, D:2) a +0 dagger (44, 6, D:2) a +0 dagger 3 stones (45, 5, D:2) a potion of haste (45, 9, D:2) a ball python corpse (45, 10, D:2) a potion of lignification (53, 7, D:2) 4 boomerangs