Grijm Level 1 of the Dungeon (0, 0, D:1) 4 stones (0, 14, D:1) a ball python corpse (skeletalised by now) (10, -13, D:1) a frilled lizard skeleton (12, -31, D:1) a potion of resistance (13, -6, D:1) a +0 spear (13, -1, D:1) a potion of curing (15, -11, D:1) a ball python skeleton a jackal skeleton a jackal skeleton (15, -5, D:1) a +0 club a gnoll skeleton (16, -33, D:1) a bat skeleton a goblin skeleton (23, 7, D:1) a +0 leather armour (32, -2, D:1) a +0 dagger (34, 11, D:1) a +0 club (39, -26, D:1) a human corpse (skeletalised by now) (39, -25, D:1) a human corpse (skeletalised by now) (39, -24, D:1) a human corpse (skeletalised by now) (39, -20, D:1) a human skeleton (39, 15, D:1) a hobgoblin corpse (skeletalised by now) (40, -23, D:1) a human skeleton (42, -19, D:1) a human skeleton (42, 3, D:1) a +0 leather armour (43, -44, D:1) a +0 club (47, 1, D:1) a +0 ring mail (58, -37, D:1) a potion of curing Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (1, -1, D:2) a +0 ring mail (2, -5, D:2) a +0 whip a gnoll skeleton (4, -5, D:2) a +0 whip (10, -13, D:2) a +0 club a gnoll corpse