Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 20, D:1) a +0 rapier (11, -2, D:1) a +0 club (13, -5, D:1) a +0 club a goblin corpse (skeletalised by now) (14, 13, D:1) 6 stones (17, 10, D:1) a hobgoblin corpse (skeletalised by now) (21, 4, D:1) a potion of resistance (22, 19, D:1) 7 stones (26, 9, D:1) a potion of brilliance (39, -15, D:1) a +0 tower shield (40, -11, D:1) a +0 short sword a kobold corpse (skeletalised by now) (40, -6, D:1) a +0 mace (41, 23, D:1) 4 stones (42, -16, D:1) a +0 dagger (49, 0, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 6 stones (3, 6, D:2) a potion of invisibility (4, 11, D:2) a potion of enlightenment (6, 2, D:2) a +0 dagger (13, 12, D:2) a +0 whip (20, 1, D:2) a potion of curing (32, -10, D:2) a rat corpse (skeletalised by now) (32, 13, D:2) a +0 leather armour (36, 11, D:2) a potion of heal wounds (37, 3, D:2) a potion of mutation (41, 7, D:2) a potion of ambrosia a bat corpse (skeletalised by now) (42, -12, D:2) 2 potions of curing (42, 3, D:2) a potion of heal wounds (50, 4, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (22, -12, D:3) a frilled lizard corpse (22, 3, D:3) a +0 short sword (29, -23, D:3) 12 gold pieces (30, -23, D:3) 14 gold pieces (30, -22, D:3) a +0 leather armour (30, -18, D:3) a +0 war axe 2 atropa-tipped darts a +0 leather armour an orc corpse an adder corpse