Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (10, -2, D:1) a ball python skeleton (19, 6, D:1) a +0 short sword 2 stones (20, 7, D:1) a quokka corpse (skeletalised by now) (21, -8, D:1) a potion of curing (26, -7, D:1) a jackal skeleton (31, 6, D:1) a +0 club (36, 19, D:1) a potion of cancellation (40, -14, D:1) a hobgoblin corpse (skeletalised by now) (44, 17, D:1) a ball python skeleton (50, 3, D:1) 8 stones (54, -1, D:1) a +0 short sword (60, 14, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 18, D:2) a potion of haste (2, 29, D:2) a bat corpse (skeletalised by now) (7, -20, D:2) a +0 flail a +0 flail an orc corpse an orc skeleton (8, -21, D:2) a +0 chain mail a +0 trident an orc corpse (12, -1, D:2) a +0 short sword (14, 1, D:2) a +0 whip 3 stones a kobold skeleton (18, -22, D:2) a frilled lizard corpse (skeletalised by now) (20, -12, D:2) a potion of invisibility (20, 2, D:2) a potion of curing (21, -15, D:2) a +0 mace (27, -18, D:2) a goblin skeleton (33, -28, D:2) a potion of mutation (33, -16, D:2) a bat skeleton (36, -1, D:2) a +0 flail (44, -16, D:2) a potion of might (51, -3, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon