Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (28, -17, D:1) a potion of invisibility (29, 5, D:1) 6 boomerangs (31, -8, D:1) a potion of cancellation (33, 26, D:1) a potion of enlightenment (35, -2, D:1) a +0 dagger (41, -19, D:1) a bat corpse (skeletalised by now) (44, 9, D:1) a potion of mutation (45, -3, D:1) a scarab talisman Level 2 of the Dungeon (3, 23, D:2) a rat corpse (skeletalised by now) (12, 29, D:2) a potion of resistance (14, -7, D:2) a +0 club a goblin skeleton (24, 42, D:2) a potion of berserk rage (30, 23, D:2) a potion of lignification (34, -9, D:2) a +0 dagger (36, -6, D:2) 8 stones (41, -4, D:2) 2 stones (51, 22, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon