Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -43, D:1) a hobgoblin skeleton (5, -16, D:1) a jackal skeleton (6, -7, D:1) a ball python skeleton (6, -5, D:1) a +0 dagger (7, -55, D:1) a ball python corpse (skeletalised by now) (9, -46, D:1) a +0 whip a kobold skeleton (26, -20, D:1) 7 stones (27, -46, D:1) a frilled lizard skeleton (30, -31, D:1) a hobgoblin corpse (skeletalised by now) (31, -56, D:1) 2 silver javelins (31, -37, D:1) a +0 leather armour (31, -31, D:1) a quokka corpse (skeletalised by now) (36, -51, D:1) a rat corpse (skeletalised by now) (38, 0, D:1) a potion of invisibility (39, -46, D:1) a hobgoblin corpse (skeletalised by now) (39, -37, D:1) a ball python corpse (skeletalised by now) (40, -43, D:1) 9 stones (42, -20, D:1) a potion of attraction (50, -37, D:1) a +0 club Level 2 of the Dungeon (5, 3, D:2) a potion of might (10, 36, D:2) a +0 short sword (21, 48, D:2) a +0 ring mail (32, 27, D:2) a ring of positive energy (34, 18, D:2) a +0 robe (35, 7, D:2) a jackal skeleton (35, 11, D:2) a jackal skeleton (46, 30, D:2) 2 potions of resistance (56, 5, D:2) a +0 club a +0 morningstar a +0 scale mail a goblin corpse (skeletalised by now) (60, 18, D:2) a potion of ambrosia Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (6, 41, D:3) a +0 quarterstaff (13, 18, D:3) a stone (13, 42, D:3) a bombardier beetle corpse (29, 31, D:3) an inkwell talisman (31, 34, D:3) 6 stones (42, 28, D:3) a +0 sling (42, 29, D:3) a potion of curing