Grijm Level 1 of the Dungeon (3, -17, D:1) a bat skeleton (8, -50, D:1) a hobgoblin corpse (skeletalised by now) (13, -32, D:1) a ball python skeleton (14, -49, D:1) a +0 trident (22, -5, D:1) a +0 dagger (27, -51, D:1) a +0 club a goblin skeleton (30, -12, D:1) a frilled lizard skeleton (34, -12, D:1) a hobgoblin corpse (skeletalised by now) (34, -11, D:1) a frilled lizard corpse (skeletalised by now) (35, -13, D:1) a frilled lizard skeleton (36, -53, D:1) a +0 club (37, -28, D:1) 6 stones (42, -50, D:1) a jackal corpse (skeletalised by now) (46, -21, D:1) a bat skeleton (53, -8, D:1) a potion of ambrosia (54, -44, D:1) a bat corpse (skeletalised by now) (56, -49, D:1) a potion of heal wounds (60, -46, D:1) a +0 club a goblin corpse (skeletalised by now) (61, -46, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (8, -17, D:2) 7 stones (9, -4, D:2) a potion of brilliance (12, -29, D:2) a +0 dagger (12, -7, D:2) 2 potions of moonshine (18, -4, D:2) a ball python skeleton (19, -11, D:2) a +0 club a ball python skeleton (19, -10, D:2) a frilled lizard skeleton (20, -6, D:2) an adder skeleton (29, -1, D:2) an inkwell talisman (30, -19, D:2) a bat skeleton (32, 4, D:2) a +0 dagger (38, -23, D:2) a +0 mace (42, 9, D:2) a potion of invisibility (44, 7, D:2) a +0 ring mail Level 3 of the Dungeon (1, 0, D:3) a hobgoblin corpse (28, -8, D:3) a +0 leather armour