Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, 12, D:1) a +0 ring mail (9, 21, D:1) a +0 short sword 5 stones (13, 5, D:1) a +0 ring mail (14, -5, D:1) a ball python corpse (skeletalised by now) (31, -10, D:1) a potion of heal wounds (31, 31, D:1) a +0 mace a kobold corpse (skeletalised by now) (32, -4, D:1) a +0 club (34, -4, D:1) a ball python corpse (skeletalised by now) (34, 19, D:1) 4 stones (34, 20, D:1) 8 stones a hobgoblin corpse (skeletalised by now) (35, -3, D:1) a potion of might (42, -7, D:1) a quill talisman (42, 12, D:1) a bat corpse (skeletalised by now) (42, 24, D:1) 7 stones (42, 25, D:1) 5 stones (44, 11, D:1) a potion of ambrosia (46, 5, D:1) a +0 dagger (48, 16, D:1) a hobgoblin skeleton (49, 6, D:1) a +0 robe (49, 13, D:1) a bat skeleton (49, 23, D:1) a potion of heal wounds (49, 38, D:1) a ball python corpse (skeletalised by now) (52, 32, D:1) a +0 club a goblin corpse (skeletalised by now) (59, 13, D:1) a frilled lizard corpse (skeletalised by now) (60, 9, D:1) a +0 club Level 2 of the Dungeon (6, 22, D:2) an adder corpse (7, 20, D:2) a +0 leather armour (9, 18, D:2) a hobgoblin corpse (11, 7, D:2) a +0 ring mail (40, 7, D:2) a +0 mace (42, 16, D:2) a +0 bardiche (45, 12, D:2) a +0 hand axe