Grijm Level 1 of the Dungeon (0, 7, D:1) a rat corpse (skeletalised by now) (6, -10, D:1) a +0 robe (7, -1, D:1) a bat corpse (skeletalised by now) (10, -9, D:1) a rat corpse (skeletalised by now) (12, -13, D:1) a +0 hand axe (13, 4, D:1) a frilled lizard corpse (skeletalised by now) (16, -5, D:1) a +0 short sword a kobold corpse (skeletalised by now) (16, -3, D:1) a +0 leather armour a +0 whip (18, -3, D:1) a +0 mace (19, -6, D:1) a +0 dagger a +0 club 2 stones a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (25, -15, D:1) a +0 buckler (28, 18, D:1) 3 stones (31, -20, D:1) a +0 whip a kobold corpse (skeletalised by now) (31, 16, D:1) a +0 short sword a kobold corpse (skeletalised by now) (32, -17, D:1) a +0 robe (41, 15, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (41, 19, D:1) a potion of attraction (42, -13, D:1) a hobgoblin skeleton (53, 11, D:1) a +0 flail (55, 21, D:1) a +0 dagger a stone (55, 28, D:1) a +0 barding (59, 11, D:1) a +0 trident Level 2 of the Dungeon (0, 0, D:2) a potion of curing (8, 33, D:2) a bat skeleton (9, 21, D:2) a +0 dagger (9, 44, D:2) 2 potions of berserk rage (22, 6, D:2) a jackal skeleton (22, 19, D:2) a +0 hammer (24, 37, D:2) 2 stones (28, 10, D:2) a potion of enlightenment (33, 10, D:2) a rat skeleton (36, 46, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (42, 23, D:2) a +0 short sword a kobold skeleton (42, 30, D:2) a potion of curing (42, 31, D:2) a +0 scythe a +0 robe a bat skeleton the human skeleton of Sigmund (49, -1, D:2) a rat corpse (skeletalised by now) (51, 55, D:2) a rat corpse (skeletalised by now) (54, 2, D:2) a rat corpse (skeletalised by now)