Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 whip (6, 4, D:1) 3 stones (6, 5, D:1) a stone (6, 7, D:1) a stone (6, 8, D:1) 3 stones (7, 3, D:1) 2 stones (7, 4, D:1) a stone (7, 6, D:1) 2 stones (7, 8, D:1) a stone (7, 17, D:1) a ball python skeleton a hobgoblin skeleton (8, 5, D:1) 4 stones (8, 7, D:1) 2 stones (8, 8, D:1) a stone (8, 9, D:1) a stone (8, 10, D:1) a stone (9, 2, D:1) a stone (9, 3, D:1) a stone (9, 5, D:1) 4 stones (9, 6, D:1) 2 stones (9, 7, D:1) 4 stones (9, 9, D:1) 2 stones (9, 10, D:1) a stone (10, 5, D:1) a stone (10, 6, D:1) a stone (10, 7, D:1) 3 stones (12, -8, D:1) 3 stones (12, 5, D:1) a stone (12, 7, D:1) a stone (14, 16, D:1) a +0 hand axe (16, 13, D:1) a +0 club (18, -18, D:1) a +0 whip (21, -12, D:1) a +0 short sword a stone a kobold skeleton (24, 18, D:1) a potion of brilliance (27, 19, D:1) a frilled lizard corpse (skeletalised by now) (29, -12, D:1) a quokka corpse (skeletalised by now) (30, 13, D:1) a +0 dagger 3 stones (30, 14, D:1) a +0 club a +0 dagger a kobold skeleton a bat skeleton a rat skeleton (30, 18, D:1) a +0 scale mail (33, -13, D:1) a hobgoblin corpse (skeletalised by now) (36, 29, D:1) 5 stones (48, -5, D:1) a +0 ring mail (51, 13, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (3, 8, D:2) a +0 leather armour (5, -13, D:2) 7 stones (5, 27, D:2) a +0 robe (11, 17, D:2) a +0 dagger 4 stones a kobold skeleton (12, 1, D:2) a +0 dagger (12, 28, D:2) a +0 dagger (15, 24, D:2) a +0 trident (17, -9, D:2) 7 stones (17, 30, D:2) a +0 hand axe (18, 31, D:2) 6 stones (20, 30, D:2) a potion of curing (29, 22, D:2) a +0 dagger 4 stones (30, 10, D:2) a +0 hand axe a +0 leather armour (31, 4, D:2) a potion of brilliance (32, 9, D:2) a +0 dagger (33, 12, D:2) a rat skeleton (36, 28, D:2) a +0 dagger (41, 19, D:2) a +0 club a kobold corpse (skeletalised by now) (45, -3, D:2) a +0 short sword (46, 9, D:2) a +0 whip (46, 11, D:2) an inkwell talisman (50, 4, D:2) a +0 whip (51, 12, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) the inkwell talisman of Ottuemeo {rC+ rN+ Int+2} [inkwell talisman] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (1, 4, D:3) a potion of curing (2, 6, D:3) a potion of resistance (5, 2, D:3) a +0 club (7, 24, D:3) a +0 club a goblin skeleton (10, 31, D:3) a rat skeleton (14, -4, D:3) 4 boomerangs (16, 4, D:3) a potion of haste (24, 3, D:3) 15 gold pieces