Grijm Level 1 of the Dungeon (9, -7, D:1) a +0 whip (15, -1, D:1) (unseen) (20, -9, D:1) a +0 spear (21, -9, D:1) a cursed -2 club (34, 32, D:1) a +0 club (41, 12, D:1) a +0 dagger (51, -6, D:1) a +0 dagger (52, 11, D:1) a +0 club a +0 dagger Level 2 of the Dungeon (23, 9, D:2) a bat skeleton (28, -27, D:2) a +0 club (29, -27, D:2) a +0 mace (34, -20, D:2) a +0 club (34, -8, D:2) a +0 dagger (42, -14, D:2) a +0 falchion a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a potion of heal wounds (5, -1, D:3) a cursed -3 rapier