Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-b1-46-g4715434a6a Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 13238972618373539559, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss -name Grout42 -rc /var/dcss/gamedata/dcss-0.34/rc-files/Grout42.rc -macro /var/dcss/gamedata/dcss-0.34/rc-files/Grout42.macro -morgue /var/dcss/gamedata/dcss/morgue/Grout42/ -tutorial -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-0.34/save/ -webtiles-socket /var/dcss/sockets/Grout42:2026-02-18.09:29:41.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x576bf73376ee]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x576bf734592a]: do_crash_dump() /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x576bf7337bca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7aed3ae45330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7aed3ae9eb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7aed3ae4527e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7aed3ae288ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7aed3ae297b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7aed3aea8ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x7aed3aeab12c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7aed3aeaddce]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcfeb01) [0x576bf7b3bb01]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcf0159) [0x576bf7b2d159]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcf55ed) [0x576bf7b325ed]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_ZN4CLua5closeEv+0xbe) [0x576bf731e8ee]: CLua::close() /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0x2fac8e) [0x576bf7137c8e]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0x2fdc5a) [0x576bf713ac5a]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7aed3ae2a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7aed3ae2a28b]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_start+0x25) [0x576bf7269d75]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff Pick up this weapon with [,] or [g] and then wield it with [e]. You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy closely misses you. You hit the training dummy. The training dummy is lightly damaged. The training dummy closely misses you. The training dummy closely misses you. You hit the training dummy. The training dummy is heavily damaged. You hit the training dummy. The training dummy is almost destroyed. The training dummy closely misses you. You hit the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. You see here a +0 whip. c - a +0 whip Okay, then. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. You aren't carrying any potions. b - a +0 quarterstaff (weapon) You unwield your +0 quarterstaff. c - a +0 whip (weapon) Okay, then. Sorry, you're not good enough to have a special ability. Okay, then. You aren't carrying any scrolls. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Follow me! Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You start waiting. Done waiting. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. There is an open door here. You hit the rat. The rat is severely wounded. The rat barely misses you. You closely miss the rat. The rat is severely wounded. The rat barely misses you. You hit the rat. You kill the rat! You see here a rat corpse. There are no objects that can be picked up here. a rat corpse You see here a rat corpse. There are no objects that can be picked up here. a rat corpse There are no objects that can be picked up here. a rat corpse There are no objects that can be picked up here. a rat corpse You open the door. You encounter 3 rats. The rat squeaks loudly. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. The rat squeaks loudly. x2 You hit the rat. You kill the rat! You hit the rat. You kill the rat! You closely miss the rat. The rat barely misses you. You hit the rat but do no damage. The rat barely misses you. You hit the rat. You kill the rat! Things that are here: a rat corpse; a rat corpse; a rat corpse There are no objects that can be picked up here. a rat corpse x3 Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a wyvern and a jackal. The wyvern hisses angrily. Press: ? - help, v - describe, . - travel Here: a wyvern (fire blocked by an iron grate) The floor. There are monsters nearby! The jackal barks! Found a stone staircase leading down. You open the door. The jackal bites you. You barely miss the jackal. The jackal bites you but does no damage. You completely miss the jackal. The jackal bites you. The jackal completely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! There is an open door here. You see here a jackal corpse. There are no objects that can be picked up here. a jackal corpse You open the door. There is an open door here. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone barely misses you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. You start waiting. Done waiting. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. The training dummy throws a stone. The stone hits you. Why would you want to do that? Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (black smoke, 76% to hit) You throw a boomerang. The boomerang hits worm. Worm is moderately wounded. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (lightly wounded, 76% to hit) You throw a boomerang. The boomerang hits worm but does no damage. Worm is lightly wounded. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone barely misses you. Why would you want to do that? The training dummy throws a stone. The stone hits you but does no damage. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. Worm is nearby! Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. The training dummy throws a stone. The stone completely misses you. Hit: c) +0 whip Press: ? - help, Dir - move target Aim: worm (78% to hit) Your weapon can't reach that far! Okay, then. The training dummy throws a stone. The stone hits you. Hit: c) +0 whip Press: ? - help, Dir - move target Aim: worm (78% to hit) Your weapon can't reach that far! Okay, then. You unwield your +0 whip. e - a +0 shortbow (weapon) Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line You shoot an arrow. The training dummy throws a stone. The stone closely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is moderately wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, moderately wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm! Worm is severely wounded. The training dummy throws a stone. The stone closely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is severely wounded. The training dummy throws a stone. The stone hits you but does no damage. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, severely wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (severely wounded, 78% to hit) You shoot an arrow. The arrow completely misses worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is severely wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm! Worm is almost dead. The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone barely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. The training dummy throws a stone. The stone closely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow barely misses worm. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone hits you but does no damage. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm but does no damage. Worm is severely wounded. The training dummy throws a stone. The stone misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm! You kill worm! Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel clever. x2 Remember, you can rest up with [5]. You start waiting. Done waiting. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. You encounter a rat. You encounter a rat. The rat squeaks loudly. x2; You hear a loud squeak. The rat leaves your sight. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You hear a loud squeak. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow closely misses the rat. x2 The rat squeaks loudly. The rat closely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow closely misses the rat. The arrow barely misses the rat. The rat bites you but does no damage. The rat barely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. The rat is severely wounded. The rat bites you. x2 The rat bites you. The rat bites you but does no damage. The rat closely misses you. The rat barely misses you. x2 Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) Okay, then. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow barely misses the rat. The rat barely misses you. The rat bites you but does no damage. The rat misses you. The rat bites you. The rat barely misses you. The rat bites you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! The rat bites you. The rat barely misses you. You shoot an arrow. The arrow closely misses the rat. The rat bites you. The rat bites you but does no damage. The rat closely misses you. The rat completely misses you. You shoot an arrow. The arrow hits the rat. You kill the rat! The rat closely misses you. The rat completely misses you. You see here a rat corpse. You shoot an arrow. The arrow closely misses the rat. The rat bites you. You shoot an arrow. The arrow hits the rat! You kill the rat! You start resting. HP restored. You see here a rat corpse. You see here a rat corpse. You see here a rat corpse. Found an exit from the tutorial. Found two exits from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...dcss/builds/dcss-0.34/0.34.0/bin/../dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (39, 21) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-46-g4715434a6a) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Grout42] Species: Human Job: Fighter HP: 30/30; mods: 0/0 MP: 5/5; mod: 2 Stats: 16 10 12 Position: (39, 21), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 16 | 3 | 455 | 155/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 2 | 0 | 1 | 1/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 33 | 0 | 3 | 3/50 Throwing | X | 1 | 2 | 0 | 0 | 0/50 Armour | X | 1 | 12 | 3 | 362 | 62/200 Dodging | X | 1 | 7 | 0 | 0 | 0/50 Stealth | X | 1 | 19 | 0 | 11 | 11/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 9 | 2 | 179 | 29/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 29 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ######## ##..#####.##..>#### .......#.##.###.@.# ......#.#..#######># .#......#....## # ....†##.......# ......#.....### ..♣♣........# ♣♣..........# ♣♣....§§§..##... ......§§§.....## dlua errors: ...dcss/builds/dcss-0.34/0.34.0/bin/../dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (39, 21) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< error (persist_to_string): >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (21, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 1 at (22, 33): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (27, 35): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (30, 29): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (31, 42): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 7 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 8 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 9 at (40, 48): {{{{ Unable to get table for lua marker.}}}} Lua marker 10 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 11 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 12 at (44, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 13 at (49, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 14 at (50, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 15 at (50, 46): {{{{ Unable to get table for lua marker.}}}} >>>>>>>>>>>>>>>>>>>>>>