Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-b1-46-g4715434a6a Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 13434623264709789736, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss -name Grout42 -rc /var/dcss/gamedata/dcss-0.34/rc-files/Grout42.rc -macro /var/dcss/gamedata/dcss-0.34/rc-files/Grout42.macro -morgue /var/dcss/gamedata/dcss/morgue/Grout42/ -tutorial -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-0.34/save/ -webtiles-socket /var/dcss/sockets/Grout42:2026-02-18.10:43:08.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5d4038b166ee]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x5d4038b2492a]: do_crash_dump() /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x5d4038b16bca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x774f7cc45330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x774f7cc9eb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x774f7cc4527e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x774f7cc288ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x774f7cc297b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x774f7cca8ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x774f7ccab12c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x774f7ccaddce]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcfeb01) [0x5d403931ab01]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcf0159) [0x5d403930c159]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcf55ed) [0x5d40393115ed]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_ZN4CLua5closeEv+0xbe) [0x5d4038afd8ee]: CLua::close() /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0x2fac8e) [0x5d4038916c8e]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0x2fdc5a) [0x5d4038919c5a]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x774f7cc2a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x774f7cc2a28b]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_start+0x25) [0x5d4038a48d75]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson4_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to memorise and cast spells. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. Found Grout42's Secrets of Introductory Spellcasting. You can memorise a spell from your spell library with [M]. At experience level 1, only level 1 spells are available to you. This will change as you gain experience. To find new spells, find and pick up spellbooks, and the spells will be added to your library. You pick up Grout42's Secrets of Introductory Spellcasting and begin reading... You add the spells Magic Dart and Mephitic Cloud to your library. There are no items here. To cast a spell, first memorise it with [M]. You can then cast it with [z]. Press [z], then press [?] to get a list of your spells. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a spell in the quiver. Use [f] or [shift-tab] to fire the currently quivered spell. Once you are out of magic points, retreat and rest to regain them with [5]. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 100% to hit) You miscast Magic Dart. Miscasting a spell can have nasty consequences, particularly for the more difficult spells. Your chance of successfully casting a spell increases with your magic skills, and can also be improved with the help of some items. Use the I command to check your current failure rates. Nothing appears to happen. Found a notched brass ring. Why would you want to do that? The training dummy throws a stone. The stone hits you but does no damage. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (100% to hit) The magic dart hits the training dummy. The training dummy is lightly damaged. The training dummy throws a stone. The stone barely misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (lightly damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You start resting. The training dummy throws a stone. The stone hits you. You start resting. HP restored. You start resting. The training dummy throws a stone. The stone hits you but does no damage. You start resting. The training dummy throws a stone. The stone hits you. You start resting. The training dummy throws a stone. The stone misses you. You start resting. HP restored. Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. The training dummy throws a stone. The stone completely misses you. You start resting. The training dummy throws a stone. The stone hits you. You start resting. The training dummy throws a stone. The stone closely misses you. You start resting. The training dummy throws a stone. The stone hits you but does no damage. You start resting. Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (almost destroyed, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You start resting. The training dummy throws a stone. The stone closely misses you. You start resting. The training dummy throws a stone. The stone closely misses you. You start resting. The training dummy throws a stone. The stone hits you but does no damage. You start resting. The training dummy throws a stone. The stone barely misses you. Your magical contamination has completely faded away. You start resting. The training dummy throws a stone. The stone misses you. You start resting. The training dummy throws a stone. The stone closely misses you. You start resting. The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone barely misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (severely damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The training dummy throws a stone. The stone barely misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (severely damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. The training dummy throws a stone. The stone hits you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (almost destroyed, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. Put on this ring with [e], and then rest up to your new full potential. b - a ring of magical power Put on this ring with [e], and then rest up to your new full potential. Your magical contamination has completely faded away. There are no items here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You encounter a bat zombie. You feel your magic capacity increase. b - a ring of magical power (worn) The bat zombie hits you but does no damage. You hit the bat zombie. The bat zombie is heavily damaged. The bat zombie completely misses you. The bat zombie barely misses you. The bat zombie hits you but does no damage. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is severely damaged. The bat zombie hits you but does no damage. The bat zombie closely misses you. The bat zombie hits you but does no damage. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie hits you but does no damage. x2 The bat zombie hits you. You don't have enough magic to cast this spell. You hit the bat zombie. You destroy the bat zombie! Unlike most monsters, zombies and skeletons do not regenerate health. You encounter a bat zombie. A bat zombie is nearby! A bat zombie is nearby! You start resting. HP restored. You start resting. A bat zombie comes into view. A bat zombie is nearby! Put on this ring with [e], and then rest up to your new full potential. The bat zombie barely misses you. The bat zombie hits you but does no damage. The bat zombie barely misses you. Your magical contamination has completely faded away. Put on this ring with [e], and then rest up to your new full potential. The bat zombie hits you but does no damage. The bat zombie closely misses you. You closely miss the bat zombie. The bat zombie barely misses you. The bat zombie hits you. You hit the bat zombie. The bat zombie is heavily damaged. The bat zombie hits you but does no damage. The bat zombie closely misses you. The bat zombie barely misses you. You hit the bat zombie. You destroy the bat zombie! You start resting. HP restored. You start resting. Magic restored. Unlike most monsters, zombies and skeletons do not regenerate health. Found a small ruby ring. To check your spell proficiency, press [I]. Compare your spell failure rates before and after wearing this ring. c - a ring of wizardry There are no items here. Okay, then. c - a ring of wizardry (worn) You encounter a goblin zombie. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (100% to hit) The magic dart hits the goblin zombie. The goblin zombie is moderately damaged. The goblin zombie closely misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (moderately damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is moderately damaged. The goblin zombie closely misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (moderately damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is severely damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (severely damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is severely damaged. The goblin zombie completely misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (severely damaged, 100% to hit) The magic dart hits the goblin zombie. You destroy the goblin zombie! Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. You encounter a bat zombie. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (dormant, 100% to hit) The magic dart hits the bat zombie. The bat zombie is moderately damaged. The bat zombie hits you but does no damage. The bat zombie misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (moderately damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is moderately damaged. The bat zombie hits you. The bat zombie hits you but does no damage. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (moderately damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is heavily damaged. The bat zombie closely misses you. The bat zombie barely misses you. The bat zombie hits you but does no damage. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie hits you but does no damage. The bat zombie closely misses you. The bat zombie hits you but does no damage. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is severely damaged. The bat zombie hits you. The bat zombie barely misses you. The bat zombie hits you but does no damage. You hit the bat zombie. The bat zombie is almost destroyed. The bat zombie hits you but does no damage. The bat zombie misses you. The bat zombie hits you. You hit the bat zombie. You destroy the bat zombie! Your magical contamination has completely faded away. You start resting. Magic restored. You start waiting. Done waiting. Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up quickly, here are more training dummies — without stones to throw this time. At experience level 3, you'll be able to increase one of your stats — choosing [I]ntelligence will help your spellcasting even further. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (100% to hit) The magic dart hits the training dummy. The training dummy is lightly damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (lightly damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (moderately damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (almost destroyed, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (almost destroyed, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Your magical contamination has completely faded away. Don't forget to memorise your newly-available spell, by pressing [M]! You already know all available spells. You already know all available spells. Mephitic Cloud covers an area in noxious fumes when cast, and you'll be able to see the area it affects as you target it. Try to catch multiple enemies in a single cloud in order to be more efficient with your magic. You encounter 2 rats. You already know all available spells. You have nothing you can fire or use right now. Okay, then. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. You have nothing you can fire or use right now. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 34% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You encounter a rat. The rat squeaks loudly. x2 You encounter a goblin. It is wielding a +0 club. The goblin shouts! The rat closely misses you. You closely miss the rat. The rat bites you but does no damage. You hit the rat but do no damage. The rat bites you. Casting: Mephitic Cloud (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 34% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! You are engulfed in noxious fumes. You choke on the stench! You are confused. The rat is engulfed in noxious fumes. The rat appears confused. The rat is engulfed in noxious fumes. The rat appears confused. The rat bites the rat. You feel less confused. The rat closely misses the rat. The rat is engulfed in noxious fumes. The rat appears confused. Rather than step into this cloud and hurt yourself, you should either wait for a few turns to see if it vanishes (with .), or just step around it. Okay, then. Casting: Mephitic Cloud (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Mephitic Cloud covers an area in noxious fumes when cast, and you'll be able to see the area it affects as you target it. Try to catch multiple enemies in a single cloud in order to be more efficient with your magic. The rat is engulfed in noxious fumes. The rat appears confused. The rat bites the goblin. The rat is engulfed in noxious fumes. The rat appears confused. The rat bites itself. The rat is killed! You have nothing you can fire or use right now. Okay, then. Casting: Mephitic Cloud (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (severely wounded, confused, 100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line The magic dart hits you. You are engulfed in noxious fumes. You choke on the stench! You are confused. You see here a rat corpse. You are engulfed in noxious fumes. You choke on the stench! You are more confused. You bump into the rock wall. You are engulfed in noxious fumes. You choke on the stench! You are more confused. Things that are here: a +0 club; a rat corpse You bump into the rock wall. You feel less confused. Things that are here: a +0 club; a rat corpse d - a +0 club You start resting. Magic restored. Found three stone staircases leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. Found 3 scrolls of amnesia. Found two stone staircases leading up. There is a stone staircase leading up here. Gaining experience levels and raising your Spellcasting skill gives you spell slots to spend on spells. You can also forget a memorised spell to make space for a new one by reading a scroll of amnesia. Read the scroll (with [r]), and then select the spell you want to forget. You can relearn forgotten spells from your spell library later, as long as you have spell slots available. x - 3 scrolls of amnesia Okay, then. Found a parchment of Call Imp. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! You pick up a parchment of Call Imp and begin reading... You add the spell Call Imp to your library. There are no items here. Okay, then. Okay, then. Your memory of Mephitic Cloud unravels. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. You open the door. There is an open door here. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. You open the gate. You encounter a hobgoblin. There is an open gate here. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. Found a ring mail. Found a kite shield. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. You see here a +0 kite shield. You start putting on your armour. You continue putting on your +0 kite shield. x5 You finish putting on your +0 kite shield. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. You see here a +0 ring mail. f - a +0 ring mail You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 ring mail. x5 You finish putting on your +0 ring mail. You start removing your armour. You continue removing your +0 ring mail. x5 You finish removing your +0 ring mail. You start removing your armour. You continue removing your +0 kite shield. x5 You finish removing your +0 kite shield. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. You swap places with your cerulean imp. You open the gate. You encounter a gnoll, a goblin and 4 rats. The rat squeaks loudly. x3 You encounter a goblin. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (ally target, 100% to hit) The magic dart hits the rat. The rat is severely wounded. Your cerulean imp hits the rat from afar with a -4 spear. The rat dies! Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Your cerulean imp hits the goblin from afar with a -4 spear. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) Okay, then. Your cerulean imp hits the goblin with a -4 spear. The goblin dies! You hit the rat. You kill the rat! Your cerulean imp hits the gnoll but does no damage. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll (ally target, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Your cerulean imp closely misses the gnoll. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll (moderately wounded, ally target, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Your cerulean imp hits the gnoll with a -4 spear. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll closely misses you. The rat barely misses your cerulean imp. The goblin hits your cerulean imp with a +0 dagger. Your cerulean imp closely misses the gnoll. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you. The rat bites your cerulean imp. The goblin misses your cerulean imp. Your cerulean imp hits the gnoll but does no damage. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you. The rat closely misses your cerulean imp. The goblin closely misses your cerulean imp. Your cerulean imp hits the gnoll but does no damage. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The rat barely misses your cerulean imp. The goblin hits your cerulean imp with a +0 dagger. Your cerulean imp hits the goblin with a -4 spear. The goblin dies! Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you. The rat barely misses your cerulean imp. Your cerulean imp closely misses the gnoll. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The rat misses your cerulean imp. Your cerulean imp hits the gnoll but does no damage. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the gnoll. You kill the gnoll! Your cerulean imp hits the rat but does no damage. Your Conjurations skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (ally target, 100% to hit) The magic dart hits the rat. The rat is severely wounded. The rat bites you. Your cerulean imp hits the rat with a -4 spear. The rat dies! Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. You swap places with your cerulean imp. Found two exits from the tutorial. There is an open gate here. You see here a +0 dagger. Things that are here: a +0 club; a goblin corpse There is an open gate, spattered with blood here. You see here a gnoll corpse. Things that are here: a +0 club; a goblin corpse Found an exit from the tutorial. Your cerulean imp disappears in a puff of smoke! Congratulations, you're a real wizard now! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...dcss/builds/dcss-0.34/0.34.0/bin/../dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (54, 42) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-46-g4715434a6a) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Grout42] Species: Human Job: Fighter HP: 22/29; mods: 0/0 MP: 10/16; mod: 2 Stats: 16 10 12 Position: (54, 42), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 2 | 3 | 382 | 82/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 0 | 3 | 362 | 62/200 Dodging | X | 1 | 14 | 0 | 16 | 16/50 Stealth | X | 1 | 20 | 0 | 22 | 22/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 8 | 2 | 171 | 21/150 Spellcasting | X | 1 | 30 | 1 | 107 | 48/119 Conjurations | X | 1 | 19 | 1 | 74 | 24/100 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 4 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 1 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 2 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 39 Attributes: #73: 4148 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #2: ring of wizardry eq slot #9, inv slot #1: ring of magical power }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #...# #<<<# ###### # ####....### # ##ß#......>## #######ß.'........## .........').......># #######ß.†).......# # ##ß#......@## # ####....### ###### dlua errors: ...dcss/builds/dcss-0.34/0.34.0/bin/../dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (54, 42) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.