Dungeon Crawl Stone Soup version 0.31-a0-978-g1e14348 (webtiles) character file. Gunk the Caller (Merfolk Summoner) Turns: 2198, Time: 00:04:46 Health: 30/30 AC: 2 Str: 8 XL: 4 Next: 16% Magic: 8/8 EV: 12 Int: 16 God: Gold: 102 SH: 5 Dex: 14 Spells: 3/9 levels left rFire . . . f - +1 whip (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of reflection Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: reflection @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You are on level 3 of the Dungeon. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 102 gold pieces. Inventory: Hand Weapons d - a +1 short sword f - a +1 whip of electrocution (weapon) Missiles c - 50 stones (quivered) j - 6 javelins Armour a - a +0 robe (worn) i - a scarf of invisibility Jewellery e - an amulet of reflection (around neck) Scrolls k - 2 scrolls labelled WUCIGE MOSCH l - a scroll labelled ESITEA JEINATO m - a scroll labelled VAUFFE RUNELE Potions b - a potion of magic g - a fuming orange potion h - a metallic orange potion n - a viscous black potion Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 3.1 Spellcasting + Level 4.8 Summonings You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 72% N/A 2% 1 b - Call Imp Summ 36% N/A 3% 2 c - Call Canine Familiar Summ 18% N/A 8% 3 Your spell library contains the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 10% N/A 21% 3 Summon Lightning Spire Summ/Air 10% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:1 exclusion: 2 downstairs D:2 Sigmund Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Call Canine Familiar (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp hits the endoplasm with a -3 spear. The endoplasm hits your cerulean imp. Your cerulean imp hits the endoplasm but does no damage. The endoplasm barely misses your cerulean imp. You now have 5/8 mp. Your bat barely misses the endoplasm. Your cerulean imp hits the endoplasm with a -3 spear. The endoplasm dies! No target in view! No target in view! Your cerulean imp disappears in a puff of smoke! You now have 93 gold pieces (gained 9). Your bat disappears in a puff of smoke! You now have 102 gold pieces (gained 9). A bat comes into view. MP restored: 8 A bat is nearby! A bat is nearby! Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Call Canine Familiar (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Call Canine Familiar (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You now have 5/8 mp. The bat misses you. You block the bat's attack. Your hound bites the bat. You hit the bat. You kill the bat! No target in view! Your hound disappears in a puff of smoke! An endoplasm comes into view. MP restored: 8 An endoplasm is nearby! An endoplasm is nearby! Okay, then. #. ....####. ###J .....##.. ##...## #........ ##.....## #.. #.... #.......# #.###.#.. #..$....# ####.##..... #.......####.........#. ##................####. #....ยง@.#####.....# #. #.......# ####### ## #.......# # ##.....## . ##...## #. #### You can see an endoplasm (wandering). Vanquished Creatures 2 adders 2 goblins (D:2) A hobgoblin (D:2) A jackal (D:2) A kobold (D:1) A quokka (D:2) 3 ball pythons 2 bats (D:3) A frilled lizard (D:2) A rat (D:2) 15 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:3) A worm (D:2) 3 endoplasms 3 hobgoblins 2 jackals (D:2) 4 ball pythons A frilled lizard (D:2) 3 kobolds A rat (D:3) 19 creatures vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gunk the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 487 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 490 | D:1 | Learned a level 2 spell: Call Imp 1114 | D:2 | Noticed Sigmund 1210 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 1214 | D:2 | Learned a level 3 spell: Call Canine Familiar 2095 | D:3 | Reached XP level 4. HP: 30/30 MP: 5/8 Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 2.6 Stealth | | 2.1 Summonings | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 14 | || 14 Unarmed | 3 | || 3 Whip | 30 | 1 || 31 Cast: Summon Small Mamm | 24 | 1 || 25 Call Imp | 19 | 1 || 20 Call Canine Famil | 2 | 1 || 3 Use: Scroll | 2 | || 2 Armour: Robe | 27 | || 27 Dodge: Dodged | 40 | 1 || 41 Block: Other | 22 | 1 || 23 Reflection | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2198 | 2120 | 78 | 534 | 1149 | 3 | 732.7 | Dungeon | 2198 | 2120 | 78 | 534 | 1149 | 3 | 732.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1015 daAuts D:2: 981 daAuts D:3: 200 daAuts