Gunk the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) a +1 vorpal quarterstaff (62, 0, D) a +2 leather armour of fire resistance (62, 1, D) a +3 morningstar of draining (62, 8, D) +2 gold dragon scales (62, 9, D) an uncursed staff of earth (63, 0, D) a book of Annihilations (63, 4, D) a jumping spider corpse (63, 8, D) an uncursed staff of cold (67, 0, D) a +0 arbalest of freezing (67, 4, D) an ugly thing corpse (skeletalised by now) (68, 0, D) the cursed +3 rapier of Immorality {vorpal, *Noise rF+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It may make noises in combat. It has a curse placed upon it. (70, 8, D) a +2 vorpal great sword (70, 11, D) a ball python corpse (71, 11, D) a ball python corpse an adder corpse (71, 17, D) a phantom mirror (71, 20, D) a cane toad corpse (71, 26, D) a +0 long sword (71, 27, D) a phial of floods (71, 29, D) a +0 short sword (still there?) a +0 dagger (still there?) an elf corpse (still there?) (72, 8, D) a book of Party Tricks (72, 9, D) a +2 rapier of electrocution (72, 11, D) a water moccasin corpse (72, 17, D) the +6 hand crossbow of the Walnut {elec, *Slow rC++} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It greatly protects you from cold. It may slow you when you take damage. (72, 26, D) a book of Conjurations (72, 27, D) an uncursed staff of poison (73, 1, D) a book of Air (73, 3, D) a black bear corpse (skeletalised by now) (73, 16, D) a +1 scale mail of positive energy (73, 17, D) the Collected Works on Damage Dealing Spells Type Level Known a - Lightning Bolt Conjuration/Air 5 no b - Irradiate Conjuration/Transmutation 5 no c - Iron Shot Conjuration/Earth 6 no (73, 20, D) a cane toad corpse (73, 21, D) a river rat corpse (73, 26, D) an uncursed staff of cold (73, 27, D) a +0 vorpal mace (73, 29, D) a +0 vampiric trident (73, 31, D) a +1 rapier of protection (75, 1, D) a +4 hunting sling