Gunk the Dungeon (0, 50, D) the +4 plate armour of True Grit {rN+ SInv Stlth-} It protects you from negative energy. It lets you see invisible. It makes you less stealthy. (0, 51, D) a +2 plate armour of cold resistance (0, 52, D) a +1 scale mail of cold resistance (1, 32, D) the +9 scimitar "Romeuwk" {vorpal, +Blink rElec Will- SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your willpower, your defense against some magical effects. It lets you see invisible. It lets you blink. (1, 33, D) a cursed -4 ring of protection (1, 34, D) a lightning rod (4/4) (1, 50, D) the +3 shortbow of Articulation {venom, Dex+3 Stlth-} It poisons the ammo it fires. It affects your dexterity (+3). It makes you less stealthy. (1, 51, D) the Volume of Hurtful Toxins Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Fireball Conjuration/Fire 5 yes d - Orb of Destruction Conjuration 7 no (1, 52, D) a book of Party Tricks (2, 15, D) a +1 vampiric battleaxe (2, 16, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your willpower, your defense against some magical effects. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (2, 32, D) a +1 ring mail of willpower (2, 33, D) a +1 short sword of freezing (2, 34, D) a +2 crystal plate armour (2, 51, D) an uncursed staff of poison (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +0 robe (3, 32, D) the cursed +1 rapier "Nep Bept" {vorpal, rElec rC+++ Str-2 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (-2). It renders you almost immune to cold. It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. (3, 33, D) a book of Conjurations (3, 34, D) the cursed ring of Facoex {*Corrode AC-4 Str+8 Int+8 Dex-4} [ring of protection] It affects your AC (-4). It affects your strength (+8). It affects your intelligence (+8). It affects your dexterity (-4). It may corrode you when you take damage. It has a curse placed upon it. (3, 50, D) the ring "Poufos" {rElec MP+9 Str-2 Dex+2} [ring of magical power] It affects your strength (-2). It affects your dexterity (+2). It insulates you from electricity. It affects your magic capacity (+9). (3, 51, D) a +0 demon trident of venom (3, 52, D) a +1 dagger of protection (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a cursed amulet of inaccuracy (4, 16, D) a +5 vorpal fustibalus (4, 32, D) the Collected Works on the Flamy Oath Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 yes b - Conjure Flame Conjuration/Fire 3 yes c - Fireball Conjuration/Fire 5 yes d - Discord Hexes 8 yes (4, 33, D) a +2 arbalest of flaming (4, 34, D) the Reference Book on Cloudy Contamination Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Silence Hexes/Air 5 yes d - Alistair's Intoxication Transmutation/Poison 5 yes (4, 50, D) a +1 pair of gloves of strength (4, 51, D) a +2 fustibalus of flaming (4, 52, D) an uncursed staff of conjuration (5, 15, D) a condenser vane (5, 18, D) a +2 dire flail (still there?) a +0 arbalest of freezing (still there?) a +0 robe (still there?) (5, 19, D) a +4 halberd (still there?) a +0 robe (still there?) (5, 32, D) a +3 chain mail of cold resistance (5, 33, D) a book of Callings (5, 34, D) an uncursed staff of air (5, 38, D) a +4 halberd of pain (still there?) a +0 chain mail (still there?) (5, 39, D) a +0 trident (5, 50, D) a lightning rod (4/4) (5, 51, D) an uncursed ring of protection from cold (5, 52, D) an uncursed staff of air (5, 55, D) a +4 demon trident of draining (still there?) a +0 plate armour (still there?) the ring of False Pretenses {rPois Dex+2 Stlth+} (still there?) [ring of stealth] It affects your dexterity (+2). It protects you from poison. It makes you more stealthy. a human corpse (skeletalised by now) (still there?) (6, 14, D) an uncursed staff of conjuration (6, 15, D) the +4 scale mail "Wopt" {rC- Str+2 Int+10 Stlth+} It affects your strength (+2). It affects your intelligence (+10). It makes you vulnerable to cold. It makes you more stealthy. (6, 16, D) a cursed +0 short sword (still there?) a +6 longbow of flaming (still there?) a +0 robe (still there?) a tin of tremorstones (2/2) (still there?) (6, 32, D) a book of Death (6, 33, D) a +1 ring mail of cold resistance (6, 34, D) a phial of floods (6, 38, D) a +0 war axe of distortion (still there?) a +0 plate armour (still there?) (6, 50, D) the ring of Heresy {rElec rC+ Dex+2 Stlth+} [ring of stealth] It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. It makes you more stealthy. (6, 51, D) a box of beasts (6, 52, D) an uncursed staff of earth (6, 55, D) a +0 trident (6, 56, D) a hell hound corpse (skeletalised by now) (still there?) a hell hog corpse (skeletalised by now) (still there?) (6, 57, D) a +1 demon blade (still there?) a +0 chain mail (still there?) a +1 demon whip of pain (still there?) (7, 6, D) a scroll of holy word (7, 14, D) a book of Clouds (7, 15, D) the +1 robe of Jecyn {Int+2} It affects your intelligence (+2). (7, 16, D) a +0 dagger (still there?) a +0 robe (still there?) (7, 18, D) a +1 falchion of freezing a +0 robe (7, 19, D) a +0 war axe a cursed +0 chain mail 3 potions of haste a +0 dagger a +0 robe a scroll of brand weapon a cursed +0 spear a +0 robe (7, 21, D) a +0 great sword (still there?) a +0 chain mail (still there?) (7, 32, D) the +11 hand axe of a Gauntlet {venom, *Rage +Inv rElec Str+7} It poisons the flesh of those it strikes. It affects your strength (+7). It insulates you from electricity. It lets you turn invisible. It may make you go berserk in combat. (7, 33, D) an uncursed ring of poison resistance (7, 34, D) the +3 hunting sling of Bail {flame, +Fly rC++ Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It greatly protects you from cold. It lets you fly. (7, 38, D) a +4 war axe (still there?) a +0 robe (still there?) (7, 51, D) the cursed ring "Teonuzur" {*Slow rElec Will+++ EV-4 Int-2} [ring of evasion] It affects your evasion (-4). It affects your intelligence (-2). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It may slow you when you take damage. It has a curse placed upon it. (7, 52, D) a tin of tremorstones (2/2) (7, 56, D) a +1 vampiric demon whip (8, 15, D) an uncursed staff of earth (8, 16, D) an uncursed staff of earth (still there?) a +0 robe of fire resistance (still there?) (8, 19, D) a +0 mace of protection a +2 robe of cold resistance (8, 20, D) a cursed +2 scimitar of freezing (still there?) a +0 robe (still there?) (8, 21, D) a +0 dire flail (8, 32, D) a scroll of holy word (8, 33, D) the +6 halberd of Causality {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you see invisible. (8, 34, D) a box of beasts (8, 36, D) a hell hound corpse (skeletalised by now) (8, 50, D) the Handbook of the Enchanting Rocks Spells Type Level Known a - Sandblast Earth 1 no b - Corona Hexes 1 yes c - Ensorcelled Hibernation Hexes/Ice 2 no d - Tukima's Dance Hexes 3 no e - Cause Fear Hexes 4 yes f - Leda's Liquefaction Hexes/Earth 4 yes g - Lee's Rapid Deconstruction Earth 5 no (8, 51, D) a +1 vorpal dire flail (8, 52, D) a tin of tremorstones (2/2) (8, 55, D) a +1 vampiric scythe (8, 56, D) a hell hog corpse (skeletalised by now) (8, 57, D) a +0 demon whip (still there?) a hell hog corpse (skeletalised by now) (still there?) (9, 16, D) a +0 dagger (still there?) a cursed +0 robe (still there?) a +2 robe (still there?) (9, 17, D) a +0 dagger (still there?) a +0 robe (still there?) (9, 18, D) a +0 glaive (still there?) a scroll of holy word (still there?) (9, 19, D) a +0 spear (still there?) a +0 robe (still there?) (9, 32, D) a phantom mirror (9, 33, D) the Almanac of Quantum Fire Spells Type Level Known a - Starburst Conjuration/Fire 6 no b - Dispersal Translocation 6 no c - Malign Gateway Summoning/Translocation 7 no (9, 34, D) a +2 robe (9, 38, D) a +3 scythe of freezing a +3 halberd a +0 chain mail (9, 50, D) a +0 hand crossbow of flaming (9, 51, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (9, 52, D) a cursed +3 falchion (still there?) a +0 robe (still there?) an uncursed ring of willpower (still there?) (9, 55, D) a +0 trident (still there?) the +6 chain mail of the Guardian {-Tele rF+++ rC- Regen+} (still there?) It renders you almost immune to fire. It makes you vulnerable to cold. It prevents most forms of teleportation. It increases your rate of regeneration. (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 14, D) a book of the Warp (10, 15, D) Decuf's Papyrus of Freezing Combat Magic Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Searing Ray Conjuration 2 yes c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Static Discharge Conjuration/Air 3 yes e - Metabolic Englaciation Hexes/Ice 5 yes f - Iron Shot Conjuration/Earth 6 no (10, 16, D) an uncursed ring of protection from cold (10, 17, D) a cursed +5 halberd (still there?) a +0 robe (still there?) (10, 32, D) an uncursed staff of poison (10, 33, D) a +2 short sword of draining (10, 34, D) the cursed +0 hand crossbow "Nosonef" {venom, Str+2} It poisons the ammo it fires. It affects your strength (+2). It has a curse placed upon it. (10, 50, D) a book of Callings (10, 52, D) the +7 falchion of the Apocalypse {vorpal, Will++ Stlth+} It inflicts extra damage upon your enemies. It affects your willpower, your defense against some magical effects. It makes you more stealthy. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a Fen Folio (11, 15, D) a book of Changes (11, 16, D) a +0 scimitar (still there?) a scroll of brand weapon (still there?) an uncursed amulet of guardian spirit (still there?) (11, 32, D) a +2 antimagic war axe (11, 33, D) a box of beasts (11, 34, D) a +2 chain mail of cold resistance (11, 35, D) a +0 trident (still there?) a cursed ring of fire (still there?) (11, 50, D) the cursed +1 broad axe of Tenacity {antimagic, rPois Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (11, 51, D) a cursed staff of air (11, 52, D) an uncursed staff of death (12, 14, D) a book of Frost (12, 16, D) an uncursed staff of fire (12, 33, D) a book of Frost (12, 34, D) a +3 scimitar of distortion (12, 50, D) the +1 robe of Nigao {+Fly rF+ rN+ Int+2} It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. It lets you fly. (12, 51, D) an uncursed staff of earth (12, 52, D) a +4 vorpal morningstar (13, 32, D) a book of Air (13, 33, D) an uncursed amulet of regeneration (13, 34, D) an uncursed ring of ice (13, 35, D) a necrophage corpse (skeletalised by now) (13, 50, D) a +1 troll leather armour (13, 52, D) a +6 ring of dexterity (14, 51, D) a +1 vorpal longbow (14, 52, D) an uncursed ring of positive energy (18, 48, D) a +1 dagger of distortion (18, 49, D) an uncursed staff of conjuration (18, 50, D) an uncursed staff of fire (19, 0, D) a lightning rod (4/4) (19, 1, D) a phial of floods (19, 17, D) Hym Xis's Guide on Congealing Unholy Secrets Spells Type Level Known a - Ozocubu's Armour Ice 3 yes b - Metabolic Englaciation Hexes/Ice 5 yes c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Ozocubu's Refrigeration Ice 6 no (19, 32, D) an uncursed staff of conjuration (19, 33, D) a tin of tremorstones (2/2) (19, 48, D) a +2 vorpal war axe (19, 49, D) a +1 vorpal mace (19, 50, D) a tin of tremorstones (2/2) (20, 0, D) an uncursed ring of flight (20, 1, D) the +4 scale mail of the Hidden Vale {Harm} It increases damage dealt and taken. (20, 16, D) a lightning rod (4/4) (20, 32, D) a book of Minor Magic (20, 48, D) a +2 mace of protection (20, 49, D) an uncursed staff of fire (21, 1, D) a condenser vane (21, 16, D) a condenser vane (21, 32, D) a book of Dreams (21, 33, D) a box of beasts (21, 34, D) a book of Maledictions (21, 48, D) a box of beasts (21, 49, D) a +5 hunting sling of flaming (21, 50, D) a +1 vorpal mace (22, 0, D) an uncursed staff of poison (22, 1, D) a book of Ice (22, 3, D) a +0 halberd (still there?) a +0 robe (still there?) 4 scrolls of enchant armour (still there?) (22, 17, D) Inihin's Papyrus of Creative Feathers Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Poisonous Vapours Poison/Air 2 no c - Airstrike Air 4 yes d - Conjure Ball Lightning Conjuration/Air 6 no e - Spellforged Servitor Conjuration/Summoning 7 yes (22, 33, D) an uncursed staff of earth (22, 34, D) the +5 morningstar of a bazaar {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (22, 48, D) a lightning rod (4/4) (22, 52, D) a dream sheep corpse (skeletalised by now) (22, 53, D) a cane toad corpse (skeletalised by now) (22, 54, D) a dream sheep corpse (skeletalised by now) (22, 55, D) a polar bear corpse (skeletalised by now) (still there?) a blink frog corpse (skeletalised by now) (still there?) (23, 0, D) a phantom mirror (23, 1, D) a box of beasts (23, 5, D) a +0 long sword a +0 chain mail (23, 16, D) a scarf of repulsion (23, 17, D) a +2 chain mail of willpower (23, 18, D) a lightning rod (4/4) (23, 33, D) a tin of tremorstones (2/2) (23, 34, D) a +1 rapier of freezing (still there?) the amulet of Fumnem {Faith *Drain rPois Stlth+} (still there?) [amulet of faith] It allows you to gain divine favour quickly. It protects you from poison. It causes draining when unequipped. It makes you more stealthy. (23, 49, D) an uncursed staff of poison (23, 50, D) an uncursed staff of earth (23, 55, D) a dire elephant corpse (skeletalised by now) (24, 0, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (24, 1, D) an uncursed ring of resist corrosion (24, 16, D) a +4 giant club (24, 17, D) a phantom mirror (24, 18, D) a +1 halberd of holy wrath (24, 32, D) the +7 trident of World's End {freeze, +Blink rC+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you blink. It makes you more stealthy. (24, 34, D) a +0 rapier of electrocution (24, 48, D) a phantom mirror (24, 49, D) a cursed staff of death (24, 50, D) an uncursed amulet of the acrobat (24, 54, D) a cane toad corpse (skeletalised by now) a hydra corpse (skeletalised by now) (24, 55, D) a rime drake corpse (skeletalised by now) (25, 0, D) a book of Misfortune (25, 1, D) a +0 robe of cold resistance (25, 5, D) a +0 glaive of venom (still there?) a +0 robe (still there?) (25, 6, D) an uncursed staff of fire (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (25, 16, D) an uncursed ring of magical power (25, 17, D) a +6 morningstar of protection (25, 18, D) a +2 plate armour of cold resistance (25, 32, D) a +2 great mace of holy wrath (25, 33, D) the cursed +0 spear of Plunder {flame, *Slow +Inv rN+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from negative energy. It lets you turn invisible. It may slow you when you take damage. It has a curse placed upon it. (25, 34, D) a tin of tremorstones (2/2) (25, 35, D) a +1 scythe of venom (25, 37, D) a +3 scythe of protection (25, 48, D) the +3 salamander hide armour {Flames rF++ rC--} It greatly protects you from fire. It makes you very vulnerable to cold. (25, 49, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (25, 50, D) a phantom mirror (25, 51, D) a water moccasin corpse (skeletalised by now) (25, 55, D) a death yak corpse (skeletalised by now) (25, 56, D) a hydra corpse (skeletalised by now) (26, 0, D) a +1 leather armour of positive energy (26, 1, D) an uncursed staff of cold (26, 16, D) an uncursed staff of fire (26, 17, D) an uncursed staff of poison (26, 32, D) an uncursed staff of cold (26, 33, D) the +3 chain mail of Liudd {rPois Will+ Int+4} It affects your intelligence (+4). It protects you from poison. It affects your willpower, your defense against some magical effects. (26, 34, D) an uncursed staff of conjuration (26, 48, D) a +0 scimitar of holy wrath (26, 49, D) a +2 pair of gloves of strength (26, 50, D) a yak corpse (skeletalised by now) (26, 52, D) a water moccasin corpse (skeletalised by now) (still there?) a komodo dragon corpse (skeletalised by now) (still there?) (26, 54, D) a basilisk corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (27, 0, D) a +2 shortbow of freezing (27, 1, D) an uncursed amulet of regeneration (27, 16, D) the +1 scale mail "Waittalo" {*Drain Will+ Dex+5} It affects your dexterity (+5). It affects your willpower, your defense against some magical effects. It causes draining when unequipped. (27, 17, D) the Grimoire of Companions and Snow Spells Type Level Known a - Freeze Ice 1 yes b - Summon Mana Viper Hexes/Summoning 5 no c - Dragon's Call Summoning 9 yes (27, 32, D) a book of Maledictions (27, 33, D) an uncursed staff of poison (27, 48, D) a book of the Earth (27, 49, D) a +2 lajatang of electrocution (27, 50, D) a +3 chain mail of cold resistance (27, 54, D) a hydra corpse (skeletalised by now) (28, 0, D) a +0 dagger (28, 1, D) a box of beasts (28, 16, D) the Compendium of Freezing Moulding Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Beastly Appendage Transmutation 1 no c - Alistair's Intoxication Transmutation/Poison 5 yes d - Simulacrum Ice/Necromancy 6 no e - Dragon Form Transmutation 7 yes (28, 17, D) an uncursed staff of death (28, 31, D) the ring "Anky" {Fire rN++ Int-3 Dex+4 Slay+4} [ring of fire] It enhances your fire magic. It affects your intelligence (-3). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. the ring "Joacyn" {Will+ Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It affects your willpower, your defense against some magical effects. It makes you more stealthy. the ring of Damos {rElec rN+ Dex+6} [ring of dexterity] It affects your dexterity (+6). It insulates you from electricity. It protects you from negative energy. the ring of Dishonour {Fire Int+4 Slay+2} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. a +6 ring of dexterity an uncursed amulet of reflection an uncursed ring of flight an uncursed ring of stealth a +6 ring of strength an uncursed ring of protection from fire (28, 33, D) the cursed +1 halberd "Zaityog" {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It has a curse placed upon it. (28, 48, D) an uncursed staff of poison (28, 49, D) an uncursed staff of air (28, 50, D) a cursed amulet of inaccuracy a water moccasin corpse (skeletalised by now) (28, 53, D) a komodo dragon corpse (skeletalised by now) (29, 0, D) a book of Frost (29, 1, D) a +0 dagger (29, 16, D) the +1 battleaxe "Bagral" {vorpal, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (29, 17, D) a +0 leather armour of fire resistance (29, 32, D) a +2 war axe of freezing (29, 48, D) a tin of tremorstones (2/2) (29, 49, D) a lightning rod (4/4) (29, 50, D) a +2 plate armour of fire resistance (29, 51, D) a yak corpse (skeletalised by now) (30, 48, D) a lightning rod (4/4) (30, 49, D) a book of Hexes (30, 50, D) a +1 dagger of venom (31, 48, D) a phantom mirror (31, 49, D) Deuf's Collected Works on Dusty Confrontation Spells Type Level Known a - Searing Ray Conjuration 2 yes b - Conjure Flame Conjuration/Fire 3 yes c - Leda's Liquefaction Hexes/Earth 4 yes d - Lightning Bolt Conjuration/Air 5 yes e - Borgnjor's Vile Clutch Necromancy/Earth 5 no (31, 50, D) a book of Spatial Translocations (32, 48, D) the +10 short sword "Juycwe Moh" {elec, *Corrode Int+6} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+6). It may corrode you when you take damage. (32, 49, D) a book of Death (32, 50, D) a +2 flail of draining (33, 49, D) a phantom mirror (34, 28, D) an uncursed ring of magical power (34, 48, D) a phial of floods (34, 49, D) a book of Misfortune (34, 50, D) a +4 scythe of flaming (35, 0, D) a +6 lajatang of pain (35, 14, D) a +1 battleaxe of flaming (35, 28, D) a +2 vorpal war axe (35, 29, D) a cursed ring of attention (36, 0, D) a +9 hand crossbow (36, 6, D) a +0 robe (unseen) (36, 15, D) a book of Dreams (36, 28, D) a +6 ring of strength (36, 29, D) a +1 leather armour of poison resistance (36, 31, D) a +0 short sword (still there?) a +0 robe (still there?) (37, 0, D) an uncursed staff of cold (37, 3, D) a +3 morningstar of protection (still there?) a cursed +0 robe (still there?) a +6 ring of dexterity (still there?) (37, 5, D) a +0 robe (37, 6, D) +0 storm dragon scales (37, 14, D) an uncursed staff of cold (37, 15, D) a book of Air (37, 28, D) a condenser vane (37, 29, D) a +3 ring mail of willpower (38, 1, D) a book of Spatial Translocations (38, 14, D) the cursed +0 lajatang "Dovid" {vorpal, MP+9 Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your magic capacity (+9). It has a curse placed upon it. (38, 15, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (38, 28, D) a cursed staff of earth (38, 29, D) an uncursed staff of earth (38, 30, D) a cursed -3 dagger (still there?) a +0 robe (still there?) (38, 48, D) a phantom mirror (38, 49, D) a book of Power (38, 50, D) the amulet of Ithruq {Acrobat +Inv +Fly Int+3} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+3). It lets you turn invisible. It lets you fly. (39, 1, D) a tin of tremorstones (2/2) (39, 2, D) a +0 robe (still there?) an uncursed ring of willpower (still there?) (39, 14, D) an uncursed staff of cold (39, 15, D) a +0 spear of flaming (39, 28, D) the Grimoire of the Voyage and Stones Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Petrify Transmutation/Earth 4 yes c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Disjunction Translocation 8 no (39, 29, D) a tin of tremorstones (2/2) (39, 30, D) a +0 great sword (still there?) a +0 robe (still there?) (39, 32, D) a +0 war axe (still there?) a +0 mace (still there?) a +0 robe (still there?) (39, 48, D) a +6 dagger of speed (39, 49, D) a lightning rod (4/4) (39, 50, D) the ring "Ominoan" {rF+ rC+ Dex+2} [ring of protection from fire] It affects your dexterity (+2). It protects you from fire. It protects you from cold. (40, 0, D) an uncursed staff of conjuration (40, 1, D) an uncursed staff of conjuration (40, 15, D) a +3 plate armour of poison resistance (40, 29, D) a +1 robe of willpower (40, 32, D) a +0 dagger (still there?) a +0 robe (still there?) a +5 dagger of speed (still there?) a +0 robe (still there?) (40, 48, D) an uncursed staff of death (41, 1, D) the +2 robe "Cinumopn" {Str+2} It affects your strength (+2). (41, 15, D) a +3 morningstar of protection (41, 29, D) a tin of tremorstones (2/2) (41, 32, D) a +1 trident of freezing (41, 48, D) a condenser vane (41, 49, D) the +9 battleaxe of Battle {spect, +Inv} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It lets you turn invisible. (41, 50, D) an uncursed staff of cold (42, 1, D) a book of Misfortune (42, 15, D) a lightning rod (4/4) (42, 29, D) a +0 dagger a +0 robe (42, 50, D) a +1 morningstar of holy wrath (43, 14, D) an uncursed staff of cold (43, 15, D) a +3 hand crossbow of flaming (43, 28, D) the ring of Optimism {Wiz rElec rC- Dex+4} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. (43, 29, D) a +0 trident (43, 49, D) the ring "Helodemn" {Ice Will++} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It affects your willpower, your defense against some magical effects. (43, 50, D) the +10 Black Knight's barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (44, 28, D) a book of Flames (44, 48, D) a phial of floods (44, 50, D) a +0 falchion of holy wrath (44, 51, D) an uncursed staff of cold (45, 49, D) a +1 flail of draining (45, 51, D) a +6 ring of intelligence (46, 48, D) the cursed +2 dagger "Ogrebane" {speed, Will+} Attacks with this weapon are significantly faster. It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (46, 50, D) a phantom mirror (46, 51, D) an uncursed staff of cold (47, 51, D) the +0 cloak of Ezase {*Corrode Dex+5} It affects your dexterity (+5). It may corrode you when you take damage. (48, 3, D) a +0 glaive (48, 48, D) a phial of floods (48, 49, D) a +4 quick blade (48, 51, D) a +3 scale mail of willpower (49, 0, D) Sif Muna's Almanac of Enthralling Flight Spells Type Level Known a - Slow Hexes 2 yes b - Poisonous Vapours Poison/Air 2 no c - Summon Guardian Golem Hexes/Summoning 3 yes d - Airstrike Air 4 yes e - Discord Hexes 8 yes (49, 1, D) a +2 ring mail of fire resistance (49, 3, D) a +0 long sword (still there?) a +0 short sword (still there?) (49, 4, D) a +0 battleaxe (unseen) (49, 12, D) a book of the Sky (49, 24, D) a lightning rod (4/4) (49, 37, D) a +2 spear of venom (49, 48, D) a +1 halberd of protection (49, 50, D) a cursed staff of cold (50, 0, D) a phial of floods (50, 2, D) a +0 short sword (unseen) (50, 3, D) a +1 war axe of holy wrath (still there?) a +0 cloak (still there?) (50, 5, D) a +0 dire flail (unseen) (50, 12, D) the Collected Works on Enchantment and Stones Spells Type Level Known a - Tukima's Dance Hexes 3 no b - Metabolic Englaciation Hexes/Ice 5 yes c - Iron Shot Conjuration/Earth 6 no d - Invisibility Hexes 6 no (50, 13, D) a lightning rod (4/4) (50, 17, D) a +0 scythe (still there?) a +0 robe (still there?) (50, 24, D) a phial of floods (50, 25, D) an uncursed ring of flight (50, 37, D) a book of Dreams (50, 40, D) a +0 hand axe a +0 animal skin (50, 48, D) a +2 short sword of freezing (50, 49, D) an uncursed staff of poison (50, 50, D) the +9 scimitar of Arrival {venom, +Inv Stlth+} It poisons the flesh of those it strikes. It lets you turn invisible. It makes you more stealthy. (51, 0, D) a cursed ring of attention (51, 1, D) the cursed +2 spear of Wealth {freeze, *Slow +Rage rElec rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It lets you go berserk. It may slow you when you take damage. It has a curse placed upon it. (51, 3, D) a +0 mace of protection (still there?) a +1 vorpal scimitar (still there?) (51, 4, D) a +0 mace (51, 5, D) a +0 long sword (51, 13, D) a +3 vorpal long sword (51, 17, D) a +0 scimitar of flaming a +0 robe a +0 giant club a +0 robe (51, 18, D) a +0 dagger (still there?) a +0 robe (still there?) a potion of attraction (still there?) (51, 24, D) a +1 trident of venom (51, 25, D) a +0 morningstar of holy wrath (51, 26, D) a +0 whip (still there?) a +0 robe (still there?) (51, 28, D) a +0 halberd (still there?) a +0 robe (still there?) (51, 36, D) a +0 hunting sling of freezing (51, 37, D) a book of Unlife (51, 48, D) an uncursed ring of resist corrosion (51, 50, D) an uncursed staff of cold (52, -1, D) a +3 tower shield a +3 kite shield (52, 1, D) a box of beasts (52, 2, D) a +0 hand axe (unseen) (52, 3, D) a +0 glaive (52, 12, D) the ring of Amelioration {rC+ Str+3 Dex+4 Slay-6} [ring of protection from cold] It affects your strength (+3). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from cold. (52, 15, D) a cursed -3 short sword a +2 fustibalus of freezing a +0 chain mail (52, 17, D) the +7 glaive "Olefyz" {elec, Fragile rPois rC+} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It protects you from cold. It protects you from poison. It will be destroyed if unequipped. a +2 scale mail of positive energy a +2 antimagic lajatang a +0 robe (52, 24, D) an uncursed amulet of faith an uncursed ring of flight a tin of tremorstones (2/2) a lightning rod (4/4) a lightning rod (4/4) a +2 pair of boots of rampaging an uncursed ring of poison resistance a +4 ring of protection an uncursed ring of ice a +2 buckler of protection a +1 buckler of fire resistance a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 buckler a +0 robe (52, 25, D) an uncursed staff of air (52, 27, D) a +7 glaive of protection (unseen) (52, 36, D) a +2 rapier of speed (52, 37, D) the +1 leather armour of the Four of Cups {*Contam Str+3} It affects your strength (+3). It causes magical contamination when unequipped. (52, 48, D) a +6 ring of dexterity (52, 49, D) an uncursed ring of stealth (52, 50, D) a +6 war axe of electrocution (53, 0, D) an uncursed amulet of regeneration (53, 1, D) the Volume of Ashen Intoxication Spells Type Level Known a - Sandblast Earth 1 no b - Poisonous Vapours Poison/Air 2 no c - Passwall Transmutation/Earth 2 no d - Spider Form Transmutation/Poison 3 yes e - Alistair's Intoxication Transmutation/Poison 5 yes f - Iron Shot Conjuration/Earth 6 no (53, 4, D) a +0 battleaxe (still there?) a scroll of brand weapon (still there?) (53, 12, D) an uncursed staff of conjuration (53, 13, D) a +3 great mace of venom (53, 17, D) a +3 vorpal war axe a +2 plate armour of cold resistance a +0 whip of flaming a +0 robe a +3 vorpal dire flail a cursed +0 chain mail (53, 18, D) a +2 dagger of freezing (still there?) a +0 robe (still there?) a potion of curing (still there?) (53, 24, D) the +9 staff of Wucad Mu {*channel} (53, 25, D) a +2 hunting sling of flaming (53, 29, D) a +0 club (still there?) a +0 robe (still there?) (53, 37, D) a +1 great sword of flaming (53, 48, D) an uncursed ring of wizardry (53, 49, D) a +3 hunting sling of freezing (54, 1, D) an uncursed staff of death (54, 12, D) a +4 spear of venom (54, 13, D) a +1 hunting sling of flaming (54, 25, D) an uncursed staff of air (unseen) (54, 27, D) a +0 flail (still there?) an uncursed ring of magical power (still there?) (54, 36, D) a +3 vampiric morningstar (54, 48, D) a +4 flail of pain (54, 49, D) the +1 leather armour "Vuotanoo" {*Contam +Fly rCorr Str+4} It affects your strength (+4). It lets you fly. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. (54, 50, D) a +2 ring mail of cold resistance (55, 0, D) a +0 dagger of freezing (55, 1, D) a +2 buckler of poison resistance (55, 12, D) an uncursed staff of cold (55, 13, D) an uncursed staff of death (58, 48, D) the amulet of Vehumet's Displeasure {Faith Str+4 Int+2 Dex-3 Slay+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). (59, 36, D) an uncursed staff of death (59, 37, D) a phantom mirror (59, 47, D) an uncursed staff of air (59, 48, D) the +7 quarterstaff "Torek" {freeze, Will+ Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your willpower, your defense against some magical effects. a redback corpse (59, 49, D) a +3 falchion of flaming (60, 36, D) a +1 flail of venom (60, 37, D) a +2 rapier of venom (60, 47, D) an uncursed staff of death (60, 50, D) a tarantella corpse (60, 51, D) a jumping spider corpse (still there?) a redback corpse (still there?) (61, 0, D) an uncursed staff of cold (61, 8, D) a +3 chain mail of willpower (61, 16, D) an uncursed staff of poison (61, 26, D) the cursed +0 scale mail "Iprosowk" {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (61, 36, D) an uncursed staff of earth (61, 37, D) a +1 vorpal scimitar (61, 47, D) a cursed staff of conjuration (61, 48, D) a +1 vorpal arbalest (61, 49, D) an uncursed ring of stealth (62, 1, D) a Young Poisoner's Handbook (62, 2, D) a +0 dagger (62, 9, D) a lightning rod (4/4) (62, 16, D) a +3 scale mail of willpower (62, 17, D) a +1 vorpal arbalest (62, 27, D) a book of Transfigurations (62, 37, D) an uncursed staff of conjuration (62, 47, D) an uncursed staff of fire (62, 48, D) an uncursed ring of wizardry (62, 49, D) the ring "Mookif" {Wiz rElec rPois rC+ Dex-2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. It protects you from poison. (62, 51, D) a demonic crawler corpse (62, 52, D) a wolf spider corpse (63, 0, D) a +1 arbalest of flaming (63, 8, D) a +2 vorpal trident (63, 16, D) an uncursed staff of poison (63, 26, D) a +3 scythe of protection (63, 36, D) the +6 chain mail of the Spheres {rF+++ MP-9 Int-2 Dex+4} It affects your intelligence (-2). It affects your dexterity (+4). It renders you almost immune to fire. It affects your magic capacity (-9). (63, 47, D) a +3 war axe of flaming (63, 48, D) a +3 glaive of flaming (still there?) a hornet corpse (still there?) (63, 49, D) a tin of tremorstones (2/2) (63, 50, D) a box of beasts (64, 0, D) a +0 dagger (64, 17, D) the Catalogue of Translocation and Transmutation Spells Type Level Known a - Wereblood Transmutation 2 no b - Portal Projectile Hexes/Translocation 3 yes c - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes d - Petrify Transmutation/Earth 4 yes e - Hydra Form Transmutation 6 no (64, 27, D) a book of Dreams (64, 47, D) the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. (64, 48, D) a +2 halberd of protection (64, 50, D) a +0 trident of protection (still there?) a hornet corpse (still there?) (65, 26, D) the +1 robe of Ajeh {rF+ SInv} It protects you from fire. It lets you see invisible. (65, 47, D) a cursed -4 ring of dexterity (65, 49, D) a cursed ring of attention (65, 50, D) a box of beasts (65, 53, D) a hornet corpse (65, 54, D) a wolf spider corpse (65, 55, D) a hornet corpse (still there?) a wolf spider corpse (still there?) (66, 48, D) a phial of floods (66, 49, D) an uncursed staff of cold (66, 51, D) a tin of tremorstones (2/2) (66, 52, D) a moth of wrath corpse (66, 54, D) a jumping spider corpse (still there?) an entropy weaver corpse (still there?) a demonic crawler corpse (still there?) a wolf spider corpse (still there?) a hornet corpse (still there?) (67, 0, D) a cursed +1 giant spiked club (67, 47, D) a +2 great mace of protection (67, 48, D) an uncursed staff of earth (67, 49, D) an uncursed ring of resist corrosion (still there?) a jumping spider corpse (still there?) (67, 50, D) a +2 robe of the Archmagi (67, 54, D) a spark wasp corpse a wolf spider corpse (67, 55, D) a redback corpse (68, 47, D) the +1 scale mail "Benukuc" {*Slow rC- rCorr Str+7} It affects your strength (+7). It makes you vulnerable to cold. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (68, 48, D) a +1 long sword of freezing (68, 50, D) an uncursed staff of cold (68, 51, D) a redback corpse (68, 53, D) a demonic crawler corpse (68, 54, D) a demonic crawler corpse (still there?) a tarantella corpse (still there?) (69, 36, D) a +1 spear of freezing (69, 47, D) a +4 scale mail of willpower (69, 48, D) an uncursed ring of poison resistance (69, 50, D) a +1 dagger of venom (69, 51, D) a hornet corpse (still there?) a tarantella corpse (still there?) (69, 52, D) a wolf spider corpse (70, 8, D) a +1 robe (70, 9, D) a book of Spatial Translocations (70, 36, D) a book of Party Tricks (70, 37, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (70, 38, D) a +0 morningstar (70, 39, D) a +0 mace (70, 48, D) a box of beasts (70, 49, D) an uncursed staff of death (70, 50, D) a moth of wrath corpse (70, 51, D) a redback corpse (70, 52, D) a moth of wrath corpse (70, 53, D) a moth of wrath corpse (71, 8, D) the Catalogue of Stones Spells Type Level Known a - Borgnjor's Vile Clutch Necromancy/Earth 5 no b - Iron Shot Conjuration/Earth 6 no c - Shatter Earth 9 no (71, 16, D) a book of the Dragon (71, 17, D) the Compendium of Sinister Secrets Spells Type Level Known a - Sublimation of Blood Necromancy 2 yes b - Excruciating Wounds Necromancy 5 yes c - Simulacrum Ice/Necromancy 6 no d - Death Channel Necromancy 6 yes (71, 27, D) a book of the Earth (71, 30, D) a +0 flail of draining (unseen) (71, 31, D) a +0 short sword (still there?) a +0 robe (still there?) (71, 36, D) an uncursed staff of air (71, 37, D) the Reference Book on Creation Spells Type Level Known a - Call Canine Familiar Summoning 3 yes b - Summon Lightning Spire Summoning/Air 4 yes c - Shadow Creatures Summoning 6 no d - Malign Gateway Summoning/Translocation 7 no (71, 47, D) an uncursed staff of poison (71, 48, D) a jumping spider corpse a hornet corpse (71, 49, D) a tin of tremorstones (2/2) (71, 50, D) a tarantella corpse (72, 8, D) a book of Callings (72, 9, D) the +6 mace "Undertaker" {venom, rC- Will+ Int+8 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+8). It makes you vulnerable to cold. It affects your willpower, your defense against some magical effects. It makes you more stealthy. (72, 16, D) a +0 falchion of holy wrath (72, 26, D) a +2 great sword of draining (72, 27, D) a +0 spear (72, 36, D) an uncursed staff of conjuration (72, 37, D) a book of Cantrips (72, 47, D) a +0 crystal plate armour (72, 48, D) an uncursed staff of poison (72, 49, D) an uncursed staff of earth (73, 16, D) a +5 hand crossbow of flaming (73, 17, D) the +2 chain mail "Saifypp" {rElec Dex+6 Stlth+} It affects your dexterity (+6). It insulates you from electricity. It makes you more stealthy. (73, 27, D) a +2 crystal plate armour (73, 29, D) a +0 spear a +1 shortbow of freezing (73, 30, D) a +0 dagger (still there?) the +6 hunting sling of Neisuz {flame, rF+} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. a +0 robe (still there?) (73, 31, D) a +0 spear (unseen) (73, 36, D) a +3 antimagic lajatang (73, 37, D) a lightning rod (4/4) (73, 47, D) the cursed +1 chain mail of Peek-a-Boo {Will+} It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (73, 48, D) a book of Annihilations (73, 49, D) a +2 spear of pain (74, 3, D) an uncursed staff of air (74, 47, D) Vehumet's Papyrus of Confrontation and Heat Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Shock Conjuration/Air 1 yes c - Conjure Flame Conjuration/Fire 3 yes d - Dazzling Flash Conjuration/Hexes 3 yes e - Starburst Conjuration/Fire 6 no (74, 48, D) an uncursed amulet of reflection (75, 3, D) a +0 flail (still there?) a +2 longbow of freezing (still there?) (75, 47, D) a phial of floods (75, 48, D) a +2 ring mail of cold resistance (75, 49, D) a condenser vane