HDogLeCool Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -31, D:1) a +0 dagger (10, -40, D:1) a +0 dagger (10, -27, D:1) a +0 club (21, -36, D:1) a +0 dagger (21, -12, D:1) 12 bolts (26, -9, D:1) a +0 club (30, -15, D:1) 24 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club (31, -3, D:2) a +0 club (34, 27, D:2) a +0 short sword (37, 20, D:2) a +0 dagger (38, 36, D:2) a +0 dagger (44, 36, D:2) a +0 short sword (47, 15, D:2) a +0 mace (51, 34, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (2, 5, D:3) a +0 dagger (4, 20, D:3) a +0 trident (5, 21, D:3) a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 dagger (6, 2, D:3) a +2 mace of protection a +0 quarterstaff of protection a +0 scale mail (7, 23, D:3) a +0 hand axe (13, 28, D:3) a +0 pair of gloves (17, 29, D:3) 22 arrows (19, 29, D:3) 7 javelins of penetration (22, 11, D:3) a +0 hand axe (24, 4, D:3) a +0 robe a +0 scythe (28, 26, D:3) a +0 robe (29, -6, D:3) a +0 mace (37, -2, D:3) a cursed -1 leather armour a +0 dagger (41, 34, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (1, 4, D:4) a +0 robe (4, -28, D:4) a +0 leather armour (10, 3, D:4) a +0 spear (11, -33, D:4) a +0 dagger a +0 animal skin (11, 11, D:4) a +0 ring mail a +2 short sword of speed a +0 flail a +0 robe a +0 dagger (12, 11, D:4) a +0 flail (23, 4, D:4) a +0 falchion (34, 6, D:4) the +11 mace of Wilaf {pain, rC- Int+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+8). It makes you vulnerable to cold. Zin disapproves of the use of such an item. (36, 16, D:4) a +0 quarterstaff (37, -3, D:4) 19 bolts (41, -25, D:4) a +0 club (43, -3, D:4) a +0 leather armour a +0 hand axe a +0 flail a +0 leather armour a +0 flail of draining (49, -13, D:4) a +0 club a cursed -1 dagger (51, -12, D:4) a +0 dagger (51, -11, D:4) a +0 dagger a +0 club (51, -7, D:4) a +0 club (51, 11, D:4) a +0 dagger (52, -13, D:4) a +0 dagger a +0 club a +0 club a +0 dagger a +0 club (52, -7, D:4) a +0 dagger (57, -22, D:4) a +0 rapier a +0 ring mail (63, -8, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Sita's Book Shop a book of Minor Magic (240 gold) a book of Frost (420 gold) a book of Misfortune (240 gold) a Young Poisoner's Handbook (480 gold) a book of Air (420 gold) a book of Geomancy (420 gold) the Guide on the Supportive Rocks (810 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Petrify Transmutation/Earth 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Shatter Earth 9 a book of Flames (420 gold) a book of Necromancy (360 gold) a book of Battle (480 gold) a book of Maledictions (300 gold) [Shop] Orur's Magic Scroll Emporium a scroll of holy word (112 gold) a scroll of identify (30 gold) a scroll of amnesia (52 gold) a scroll of identify (30 gold) a scroll of enchant armour (112 gold) a scroll of identify (30 gold) a scroll of enchant armour (112 gold) a scroll of immolation (52 gold) a scroll of enchant armour (112 gold) 3 scrolls of identify (90 gold) [Shop] Ulid's Gadget Emporium a lightning rod (inert) (560 gold) a wand of disintegration (14) (252 gold) a wand of polymorph (16) (252 gold) a wand of acid (7) (308 gold) a box of beasts (280 gold) a fan of gales (560 gold) a wand of polymorph (13) (210 gold) a wand of paralysis (7) (126 gold) a wand of clouds (8) (504 gold) [Shop] Quto's Magic Scroll Emporium a scroll of enchant armour (105 gold) a scroll of fear (49 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of remove curse (42 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) a scroll of blinking (105 gold) a scroll of identify (28 gold) (0, 0, D:5) a +0 war axe (17, -8, D:5) 6 poisoned needles (17, 0, D:5) a +0 giant spiked club (23, -31, D:5) 2 tomahawks a +0 club (25, -29, D:5) a tomahawk (25, -27, D:5) a tomahawk (25, -26, D:5) a tomahawk (26, -34, D:5) a +0 dagger a +0 robe (26, -31, D:5) a +0 mace (42, -28, D:5) a +0 mace (44, -9, D:5) a +0 short sword (44, -8, D:5) a +0 whip a +0 scale mail (44, -7, D:5) a +0 whip (44, 1, D:5) a +0 ring mail (48, -21, D:5) a +0 giant club (49, -39, D:5) 6 javelins (59, -12, D:5) a +0 robe (60, -24, D:5) a +0 war axe (66, -33, D:5) 5 large rocks (66, -32, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a cursed +0 ring mail (15, -7, D:6) 12 poisoned needles (25, -2, D:6) a +0 hand axe (28, -3, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a cursed +0 robe (3, -11, D:7) the +2 flail "Oskir" {flame, +Inv rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you turn invisible. (10, 23, D:7) a +0 ring mail (19, 1, D:7) an uncursed ring of fire (29, 14, D:7) a wand of random effects (39) (31, 25, D:7) 26 bolts (36, -5, D:7) a +0 giant club (44, 12, D:7) a cursed -1 whip (44, 23, D:7) a +0 war axe (44, 29, D:7) a +0 quarterstaff Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (2, -3, D:8) a +0 club a +0 scale mail (3, -12, D:8) a +0 trident (3, -3, D:8) a +0 whip a cursed +0 leather armour a +0 dagger a +0 robe a +0 giant club (4, -3, D:8) a +0 trident (6, 4, D:8) 25 arrows (7, -1, D:8) a +0 scale mail a +0 mace (7, 1, D:8) a +0 mace (10, 2, D:8) a +0 leather armour a +0 dagger (13, 10, D:8) a +0 trident (19, -1, D:8) a +0 ring mail (33, -17, D:8) a +0 bardiche (41, -13, D:8) a +0 giant club (59, -23, D:8) a +0 dagger a +0 robe (61, -11, D:8) 11 poisoned needles (62, -23, D:8) a +0 short sword a +3 flail of venom a +0 ring mail a +0 dire flail of draining a +0 chain mail the Ecumenical Temple