HDogLeCool Level 1 of the Dungeon (0, 0, D:1) 15 sling bullets (1, -31, D:1) a +0 club a +0 whip (1, -15, D:1) a +0 spear (6, 2, D:1) a +0 ring mail (8, 9, D:1) a +0 whip (22, -21, D:1) a +0 naga barding (28, -17, D:1) a +0 ring mail (28, -16, D:1) 16 arrows (40, -5, D:1) a +0 club (40, -4, D:1) a +0 dagger (43, 3, D:1) a +0 dagger (46, 22, D:1) a +0 club (47, 15, D:1) a +0 club (53, -2, D:1) a +0 club (57, -3, D:1) a +0 club a +0 club (59, -9, D:1) a +0 ring mail (60, -10, D:1) 7 javelins (60, -3, D:1) a +0 club (62, -12, D:1) a +0 hand axe (63, -8, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (3, -28, D:2) a +0 whip (4, -20, D:2) a +0 ring mail (9, -14, D:2) a +0 buckler (9, 8, D:2) a cursed -1 dagger (13, -27, D:2) a +0 hand axe (22, -25, D:2) a +0 hand axe (24, -8, D:2) a +0 hunting sling (29, -14, D:2) a cursed +0 club (34, -23, D:2) 17 bolts (35, -19, D:2) a +0 club (36, -20, D:2) a +0 spear (36, -19, D:2) a +3 dagger of draining a +0 whip (36, -18, D:2) a +0 war axe (37, -10, D:2) a +0 dagger (41, -17, D:2) a +0 mace Level 3 of the Dungeon (11, -18, D:3) 12 poisoned needles (11, 14, D:3) a +0 whip a +0 robe (13, 22, D:3) a +0 ring mail (17, 15, D:3) a +0 robe (18, 11, D:3) a +0 club (18, 22, D:3) a +0 dagger (20, 6, D:3) a cursed -2 hunting sling (20, 7, D:3) a +0 scythe a +0 robe (22, 27, D:3) a +0 robe (29, 10, D:3) a +0 club (43, 1, D:3) a +0 mace a +0 chain mail a +0 dagger a +0 robe (43, 29, D:3) a +0 leather armour a tomahawk a +0 club (44, 1, D:3) a +0 flail a tomahawk a +0 chain mail (44, 29, D:3) a +0 falchion a cursed +0 hand axe a +0 whip a +0 leather armour a +0 hand axe a +0 leather armour (45, 29, D:3) 3 tomahawks (47, -18, D:3) a +0 ring mail (49, -18, D:3) a +0 dagger a +0 robe (49, 11, D:3) a +0 mace (50, 29, D:3) a tomahawk (51, -18, D:3) a +0 club a +0 dagger 3 tomahawks a +0 ring mail a +0 dagger a +0 robe a +0 short sword a +0 chain mail (53, 19, D:3) a +0 club (56, -11, D:3) a +0 dagger a +0 robe (56, -8, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (1, 1, D:4) a tomahawk (3, -5, D:4) a +0 mace a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe (7, -4, D:4) a +0 hand axe (13, 6, D:4) a +0 pair of gloves (14, -13, D:4) a +0 helmet of intelligence (14, 23, D:4) a +0 dagger (16, -9, D:4) a potion of lignification (25, -15, D:4) a +0 ring mail (25, 3, D:4) a +0 falchion (25, 5, D:4) a +0 giant club (26, -15, D:4) a +0 flail a +0 leather armour (26, -14, D:4) a +0 hand axe (27, -10, D:4) a +0 chain mail (37, -30, D:4) 19 poisoned needles (37, 10, D:4) a +0 giant spiked club (38, 2, D:4) 16 sling bullets (39, -14, D:4) a +1 helmet (45, 2, D:4) a +0 rapier (52, 10, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a -3 ring of dexterity (1, 0, D:5) a +0 rapier a +0 leather armour (17, 46, D:5) a cursed +0 giant club (25, 9, D:5) a +0 dagger a +0 robe (35, 3, D:5) a +1 shortbow of velocity Level 6 of the Dungeon [Shop] Nuck's Book Shop a book of Frost (420 gold) a book of Dreams (900 gold) a book of Minor Magic (240 gold) a book of Burglary (900 gold) a book of Geomancy (420 gold) a book of Beasts (660 gold) a book of Callings (360 gold) a book of Misfortune (240 gold) a book of Maledictions (300 gold) [Shop] Ekobud's Antique Weapon Shop a +3 war axe of chopping (710 gold) a +0 glaive (208 gold) a +0 whip (80 gold) a +0 quarterstaff (128 gold) the +5 broad axe of the Pillar {flame, rF+ rC- Dex+3} (1456 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. a +0 war axe (112 gold) a +0 blowgun (80 gold) a +0 rapier (128 gold) a +0 vampiric great sword (688 gold) a +0 war axe (112 gold) a +0 war axe (112 gold) the +2 flail of the Soothsayer {flame, rPois rC- Int+2 SInv} (924 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. (0, 0, D:6) a +0 dagger (6, 0, D:6) a +0 quarterstaff (6, 7, D:6) 19 sling bullets (12, -31, D:6) a +0 war axe (17, -26, D:6) a +0 leather armour (22, -14, D:6) 22 sling bullets (28, -21, D:6) a +0 club (29, -23, D:6) a +0 scale mail a cursed -2 flail (30, -19, D:6) a +0 scale mail a cursed -3 club (31, -17, D:6) a +0 whip (33, -16, D:6) a +0 giant spiked club (35, -25, D:6) a +0 mace of protection (35, -8, D:6) a +0 giant club a +0 trident a +3 chain mail (35, -7, D:6) a +0 hand axe a +0 mace a +0 dagger a +0 chain mail (42, -31, D:6) a +0 centaur barding (44, -39, D:6) a +0 mace (44, -22, D:6) a +0 scale mail (44, -20, D:6) a +0 whip (47, -38, D:6) a +4 quarterstaff of chaos (47, -26, D:6) a +0 dagger a +0 robe (51, -18, D:6) a +0 club (51, -17, D:6) a +0 whip (52, -18, D:6) a +0 flail a +0 club (52, -17, D:6) a +3 short sword (56, -23, D:6) a cursed -3 dagger (57, -17, D:6) a cursed +0 centaur barding Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (7, 29, D:7) a +0 club a +0 ring mail (7, 30, D:7) a +0 chain mail a +0 hand axe (8, 29, D:7) a +0 dagger (43, 6, D:7) a +0 robe a cursed +0 flail a +0 robe a cursed +0 hand axe (44, 29, D:7) an arrow (45, 3, D:7) a +0 whip (45, 29, D:7) a +0 shortbow 18 arrows (46, 4, D:7) a +0 robe a +2 falchion a +0 robe a +3 great sword a +0 leather armour a +0 flail (47, 4, D:7) a +0 hand axe (55, -13, D:7) a +0 dagger a +0 robe (55, -12, D:7) a +0 dagger a +0 robe (56, -12, D:7) a +0 flail (57, 25, D:7) an arrow (59, 25, D:7) an arrow (60, 21, D:7) a +0 spear (60, 23, D:7) a +0 club (60, 25, D:7) an arrow (61, 23, D:7) a +0 whip (61, 25, D:7) an arrow (62, -7, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (4, 2, D:8) 21 poisoned needles (6, -26, D:8) 4 steel tomahawks (18, 4, D:8) a +0 mace (19, -8, D:8) 13 arrows a +0 longbow the cursed +2 quarterstaff of Valour {pain, *Rage rElec Int+4 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your dexterity (+3). It insulates you from electricity. It may make you go berserk in combat. It has a curse placed upon it. (26, -2, D:8) 6 needles of sleeping (31, -9, D:8) a +1 long sword of holy wrath (36, -15, D:8) a +0 whip (36, -14, D:8) a +2 war axe of distortion (37, -16, D:8) an uncursed staff of earth (38, -21, D:8) a +0 short sword (38, -16, D:8) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (38, -15, D:8) a +4 antimagic falchion (38, -14, D:8) a +6 glaive of protection Level 9 of the Dungeon (0, 0, D:9) a +0 dire flail a +0 robe (1, -3, D:9) a +4 falchion of freezing a +0 robe (3, 0, D:9) a +2 halberd a +0 robe (6, 0, D:9) a +0 trident a +0 robe (15, -6, D:9) a +0 spear (27, -30, D:9) a +0 short sword (38, -38, D:9) a +1 spear of freezing a +0 robe (46, -42, D:9) a +0 dagger (47, -4, D:9) 10 arrows a +0 shortbow (48, -5, D:9) a +0 giant spiked club a cursed -3 giant club (49, -4, D:9) an arrow (60, -32, D:9) a +0 battleaxe of chopping a +0 chain mail (63, -33, D:9) a +0 flail a +0 scale mail a +0 mace a +0 leather armour Level 10 of the Dungeon [Shop] Kileun's Antique Weapon Shop a +0 hand crossbow (105 gold) a +0 long sword (105 gold) a +0 longbow of velocity (261 gold) a cursed +0 hunting sling (3 gold) a cursed -2 shortbow (3 gold) a cursed +0 hand crossbow (15 gold) a cursed +0 scimitar (90 gold) a +0 long sword (105 gold) a cursed +0 short sword (60 gold) a +0 spear (90 gold) a +0 halberd (120 gold) [Shop] Dealun's Assorted Antiques a scroll of remove curse (78 gold) a potion of brilliance (104 gold) a +0 chain mail (117 gold) a potion of heal wounds (130 gold) a cursed -2 scale mail (2 gold) a +0 war axe (91 gold) a scroll of identify (52 gold) a scroll of teleportation (78 gold) a scroll of enchant weapon (195 gold) [Shop] Baovuapn's Jewellery Boutique a cursed ring of teleportation (72 gold) the ring of Ynuil {rC- MR+ Str+2 Dex+4 Stlth+} (646 gold) [ring of protection from magic] It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. an uncursed ring of resist corrosion (320 gold) an uncursed ring of protection from cold (400 gold) an uncursed ring of resist corrosion (320 gold) a +6 ring of strength (936 gold) an uncursed amulet of harm (480 gold) an uncursed ring of see invisible (240 gold) a cursed ring of ice (352 gold) an uncursed ring of fire (400 gold) an uncursed ring of wizardry (480 gold) (0, 0, D:10) a -2 chain mail (0, 10, D:10) a +0 long sword (1, -10, D:10) a +0 dagger of venom (4, -6, D:10) a +0 helmet (9, 29, D:10) the +5 mace of Tuteutif {vamp, *Noise Dex+10} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+10). It may make noises in combat. (12, 0, D:10) 11 poisoned needles (15, 22, D:10) a +0 hand crossbow (16, 26, D:10) a +0 dire flail a +0 giant club a +0 giant spiked club (22, 19, D:10) a +0 short sword (23, 14, D:10) a +0 whip (23, 18, D:10) a +0 whip (24, 20, D:10) a +0 short sword (26, 23, D:10) a +0 short sword (34, 9, D:10) a +0 dagger a +0 scale mail (34, 10, D:10) a +0 trident a +0 leather armour (49, -5, D:10) a +0 spear (53, 10, D:10) 15 arrows (60, 24, D:10) 21 arrows Level 11 of the Dungeon [Shop] Dyr Imy's Assorted Antiques a +0 hunting sling (54 gold) a +0 plate armour (828 gold) a scroll of identify (72 gold) a scroll of identify (72 gold) (0, 0, D:11) a +0 chain mail a +0 long sword (3, -2, D:11) a +0 leather armour a cursed -1 club a +0 morningstar a +0 plate armour a +0 dagger a +0 robe (3, 48, D:11) a +2 hand axe of freezing a +0 falchion a +0 short sword a +0 chain mail a +0 giant club (4, 28, D:11) a +0 war axe (4, 36, D:11) a +0 robe (4, 48, D:11) a +0 plate armour a +0 flail a +0 club a +0 club a +0 leather armour a +0 hand axe a cursed -1 hand axe a +0 giant club a +0 whip a +3 spear of venom a +0 scale mail a +0 shield a +0 whip a +0 leather armour (5, 21, D:11) an uncursed ring of attention (5, 49, D:11) a +0 scale mail a +0 trident a +0 ring mail a +0 spear a +0 spear (9, 20, D:11) a +2 robe of cold resistance an uncursed staff of cold (10, -2, D:11) 26 arrows (11, 27, D:11) a +0 chain mail (13, 14, D:11) a +0 mace (15, 10, D:11) a +0 short sword (19, 9, D:11) a cursed +0 dagger (20, 10, D:11) a +0 club (21, 9, D:11) a cursed -3 dagger (24, 1, D:11) a +0 mace a +0 flail (25, 2, D:11) a +0 robe a +2 dagger of electrocution a +0 scimitar a +0 plate armour (34, 33, D:11) a +0 dire flail a +0 giant club (35, 18, D:11) a +0 halberd a +0 ring mail (45, 31, D:11) a cursed -1 quarterstaff (45, 32, D:11) a +0 scale mail (47, 18, D:11) a +0 cloak (48, 5, D:11) a +0 short sword a +0 cloak Level 12 of the Dungeon [Shop] Fyhiot's Magic Scroll Shop a scroll of identify (20 gold) a scroll of remove curse (30 gold) a scroll of teleportation (30 gold) a scroll of brand weapon (200 gold) 3 scrolls of identify (60 gold) a scroll of remove curse (30 gold) a scroll of noise (10 gold) a scroll of brand weapon (200 gold) a scroll of amnesia (35 gold) a scroll of identify (20 gold) a scroll of teleportation (30 gold) (0, 0, D:12) a tomahawk (1, -1, D:12) a tomahawk (1, 1, D:12) a tomahawk (2, -21, D:12) a +0 ring mail (2, -20, D:12) a +0 dagger a +0 ring mail a +0 dagger a +0 robe (2, -1, D:12) a tomahawk a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 plate armour a +2 scimitar of flaming (3, -1, D:12) a tomahawk (5, -14, D:12) a +0 giant club a +0 giant spiked club (6, 15, D:12) 12 poisoned needles a +0 blowgun a cursed -3 club a +0 dagger a +0 robe (6, 16, D:12) a +0 whip a +0 dagger of electrocution a +0 robe (7, 15, D:12) a +0 short sword (8, 7, D:12) a cursed +0 robe (8, 12, D:12) a +0 dire flail a +0 giant club (9, -1, D:12) a +0 giant club a +0 giant club (9, 7, D:12) a +0 robe a +0 whip (14, -21, D:12) a cursed -1 short sword (17, -6, D:12) a +0 giant spiked club a +0 giant club (18, -8, D:12) a +0 war axe (18, -6, D:12) a +0 giant club a +0 giant spiked club (19, -5, D:12) a +0 dagger a +0 robe (20, 24, D:12) a +0 halberd (23, -25, D:12) a cursed -3 dagger (23, -6, D:12) a +0 war axe (25, -10, D:12) 7 poisoned tomahawks (26, -6, D:12) a +0 flail a +0 fustibalus a +0 leather armour (27, -10, D:12) a +0 falchion a cursed +0 ring mail (36, -5, D:12) a +0 whip a +3 leather armour of fire resistance a cursed -2 giant club a +2 battleaxe of chopping a +0 chain mail of fire resistance (44, -3, D:12) a +0 flail a +0 scale mail Level 1 of the Orcish Mines (0, 0, Orc:1) 8 gold pieces (1, 36, Orc:1) 24 gold pieces (2, 38, Orc:1) 33 gold pieces (4, 8, Orc:1) 15 gold pieces (11, 30, Orc:1) 16 gold pieces (11, 47, Orc:1) 18 gold pieces (12, 19, Orc:1) 22 gold pieces (15, 46, Orc:1) 24 gold pieces (22, 14, Orc:1) 21 gold pieces (22, 28, Orc:1) 23 gold pieces (24, 36, Orc:1) 21 gold pieces (31, 25, Orc:1) 36 gold pieces (33, 1, Orc:1) 14 gold pieces (unseen) (33, 3, Orc:1) a stone (34, 0, Orc:1) 8 gold pieces a +0 club (34, 5, Orc:1) a stone (34, 7, Orc:1) a stone (44, 1, Orc:1) 22 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) 5 scrolls of noise (11, 13, Lair:1) a +0 dagger a +0 robe (27, -26, Lair:1) 26 arrows (27, 10, Lair:1) a +0 chain mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 helmet (2, 49, Lair:2) a +0 leather armour (8, 47, Lair:2) a +0 leather armour (12, -4, Lair:2) 4 tomahawks (39, 25, Lair:2) a +0 leather armour (39, 26, Lair:2) 13 sling bullets (56, 17, Lair:2) a cursed -1 trident (56, 48, Lair:2) an uncursed staff of conjuration Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 long sword (12, 2, Lair:3) a +0 chain mail (15, 25, Lair:3) a book of Minor Magic (18, -15, Lair:3) a +0 ring mail (34, 27, Lair:3) a +0 scale mail (36, -17, Lair:3) a +1 falchion of protection (62, -27, Lair:3) a +0 quarterstaff Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 trident (1, 25, Lair:4) a +0 ring mail (8, -15, Lair:4) a +0 shield (13, 15, Lair:4) a +0 long sword (21, 14, Lair:4) a +0 rapier (23, -26, Lair:4) 13 bolts (27, 26, Lair:4) a +0 chain mail (28, 21, Lair:4) a +0 ring mail (29, -6, Lair:4) 4 needles of frenzy (31, 6, Lair:4) a +0 chain mail (33, -18, Lair:4) a +0 leather armour (34, 5, Lair:4) a +0 leather armour Level 5 of the Lair of Beasts (0, 0, Lair:5) 19 sling bullets (0, 43, Lair:5) a cursed +0 battleaxe (2, 3, Lair:5) a +0 shortbow (3, 39, Lair:5) a +0 robe (21, 24, Lair:5) a +0 quarterstaff (27, 33, Lair:5) 11 sling bullets (28, 16, Lair:5) a +0 robe a +0 dagger (42, 33, Lair:5) a scroll of noise (47, -1, Lair:5) a +0 battleaxe of electrocution (54, 14, Lair:5) a +0 trident Level 6 of the Lair of Beasts (0, 0, Lair:6) a +2 broad axe of venom (2, -2, Lair:6) a lightning rod (4/4) (2, -1, Lair:6) a +0 morningstar (4, -4, Lair:6) a book of Minor Magic (35, 19, Lair:6) 14 gold pieces (38, 18, Lair:6) 20 gold pieces (41, 14, Lair:6) a +0 hunting sling (50, 14, Lair:6) a +0 hand crossbow (50, 20, Lair:6) a cursed -2 battleaxe (50, 29, Lair:6) the +1 whip "Zuhettuuko" {antimagic, rF+ MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It affects your resistance to hostile enchantments. (51, 7, Lair:6) an uncursed ring of ice a +0 scale mail