Seeded DCSS version 0.29.1-1-gd02db69 (webtiles) character file. Game seed: 20221002 (custom seed) 53 HELLHOUNDpuppy the Magician (level 3, 0/32 HPs) Began as a Troll Hedge Wizard on Oct 2, 2022. Slain by a gnoll ... wielding a +0 spear (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:25 (1742 turns). HELLHOUNDpuppy the Magician (Troll Hedge Wizard) Turns: 1742, Time: 00:03:25 Health: 0/32 AC: 4 Str: 20 XL: 3 Next: 64% Magic: 6/14 EV: 9 Int: 16 God: Gold: 51 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . SeeInvis . f - staff of conjuration rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.90/turn g - ring of magical power MPRegen 0.14/turn i - +6 ring of intelligence @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Armour b - a +0 robe (worn) c - a +0 hat (worn) Magical Staves f - a staff of conjuration (weapon) Jewellery a - a ring of wizardry g - a ring of magical power (left claw) i - a +6 ring of intelligence (right claw) Scrolls e - 2 scrolls of poison {unknown} j - a scroll of enchant armour {unknown} k - a scroll of noise {unknown} m - a scroll of blinking {unknown} o - a scroll of identify {unknown} p - a scroll of enchant weapon {unknown} Potions d - 3 potions of magic h - a potion of invisibility {unknown} l - 2 potions of lignification {unknown} n - a potion of flight {unknown} q - a potion of haste {unknown} r - a potion of mutation {unknown} Skills: + Level 0.4 Fighting + Level 0.4 Staves + Level 1.8 Dodging + Level 1.2 Stealth + Level 0.9 Unarmed Combat + Level 2.4 Spellcasting + Level 0.7 Conjurations + Level 0.6 Summonings + Level 0.6 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 4% N/A 21% 1 Blink Tloc 6% N/A 24% 2 Call Imp Summ 3% N/A 24% 2 Scorch Fire 2% 2d5 30% 2 Conjure Flame Conj/Fire 4% 6-21 45% 3 Mephitic Cloud Conj/Pois/Air 4% N/A 47% 3 Tukima's Dance Hex 1% N/A 52% 3 Passage of Golubria Tloc 3% N/A 83% 4 Flame Wave Conj/Fire 4% 2d5 86% 4 Manifold Assault Tloc 3% N/A 99% 5 Yara's Violent Unravell Hex/Tmut 0% 3d3 99% 5 Summon Cactus Giant Summ 1% N/A 100% 6 Storm Form Tmut/Air 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History The gnoll is lightly wounded. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, 100% to hit) You feel a surge of power! The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, 100% to hit) You feel a surge of power! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. You closely miss the gnoll. The gnoll barely misses you. x2 Your magical contamination has completely faded away. You barely miss the gnoll. The gnoll hits you with a +0 rapier. The gnoll barely misses you. You barely miss the gnoll. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. You closely miss the gnoll. The gnoll hits you with a +0 rapier. The gnoll hits you from afar with a +0 spear. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There is an open door here. You closely miss the gnoll. The gnoll hits you with a +0 rapier. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 rapier. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ....... #.... ..... #.... )... ##.... ..# #..... #.# #..... ############g# #..... #.........##g# #.#'#' #.#######.##g# #.#... #.# #.##@######## #.#### #.#######.#.........# #...<. #.......#.#.......<.# ###### #######.#.#.........# #.#.#.........# #.#.'.........# #.###.........# #.# ################ #.# #.....# ## You could see 3 gnolls. Vanquished Creatures 9 endoplasms 3 giant cockroaches (D:1) 3 goblins 7 hobgoblins (D:1) 3 jackals (D:2) 3 kobolds 2 quokkas (D:1) 4 ball pythons 3 bats (D:1) 2 frilled lizards (D:1) 5 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HELLHOUNDpuppy the Troll Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 64 | D:1 | Reached XP level 2. HP: 22/24 MP: 4/4 451 | D:1 | Reached XP level 3. HP: 31/31 MP: 5/5 1633 | D:2 | Identified the +0 robe of the Carved God {+Inv rN+} 1742 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_basic, minmay_tromino_v2 D:2: layout_basic Action || total -------------------------++------- Melee: Unarmed || 43 Dagger || 4 Punch || 2 Staff || 82 Cast: Magic Dart || 29 Stab: Sleeping || 2 Armor: Robe || 46 Dodge: Dodged || 52