Seeded DCSS version 0.29.1-1-gd02db69 (webtiles) character file. Game seed: 20221002 (custom seed) 61 HELLHOUNDpuppy the Conjurer (level 3, -1/16 HPs) Began as a Spriggan Conjurer on Oct 2, 2022. Slain by a gnoll ... wielding a +0 rapier (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:12 (1613 turns). HELLHOUNDpuppy the Conjurer (Spriggan Conjurer) Turns: 1613, Time: 00:04:13 Health: -1/16 AC: 2 Str: 3 XL: 3 Next: 83% Magic: 8/17 EV: 17 Int: 27 God: Gold: 34 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis + d - staff of conjuration rCold . . . Faith . (shield currently unavailable) rNeg + . . Spirit . i - +0 robe of the Carved God {+Inv rN+} rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn h - +6 ring of intelligence MPRegen 0.15/turn f - ring of magical power @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: Evoke Invisibility You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Armour i - the +0 robe of the Carved God (worn) {+Inv rN+} (You found it on level 2 of the Dungeon) rN: It protects you from negative energy. +Inv: It lets you turn invisible. Magical Staves d - a staff of conjuration (weapon) Jewellery e - a ring of wizardry f - a ring of magical power (right hand) h - a +6 ring of intelligence (left hand) Scrolls c - a scroll of poison {unknown} Potions a - a potion of mutation {unknown} b - a potion of magic g - a potion of invisibility {unknown} Skills: + Level 2.8 Dodging + Level 3.3 Stealth + Level 3.1 Spellcasting + Level 3.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 12% 3 Tukima's Dance Hex 4% N/A 26% 3 Fulminant Prism Conj/Hex 11% 3d9 36% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 36% 4 Passage of Golubria Tloc 4% N/A 65% 4 Yara's Violent Unravell Hex/Tmut 2% 3d3 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History Memorise Searing Ray, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 The gnoll barely misses you. You finish memorising. Spell assigned to 'b'. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 rapier and wearing a +0 ring mail (86% to hit) You feel a surge of power! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll completely misses you. The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. The searing ray hits the goblin! You kill the goblin! The gnoll completely misses you. The searing ray misses the gnoll. The gnoll hits you with a +0 rapier. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you with a +0 rapier! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 rapier and wearing a +0 ring mail (heavily wounded, 86% to hit) You feel a surge of power! The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 rapier. You die... ...... .... .... ... .)# #)# ############g# #.........##@# #.#######.##.# #.# #.##'######## #.#######.#.........# #.......#.#.......<.# #######.#.#.........# #.#.#.........# #.#.'.........# #.###.........# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 8 endoplasms (D:1) 3 giant cockroaches (D:1) 3 goblins 7 hobgoblins (D:1) A kobold (D:1) 2 quokkas (D:1) 2 ball pythons 3 bats (D:1) 2 frilled lizards (D:1) 4 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HELLHOUNDpuppy the Spriggan Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 189 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 859 | D:1 | Reached XP level 3. HP: 16/16 MP: 4/8 1505 | D:2 | Identified the +0 robe of the Carved God {+Inv rN+} 1608 | D:2 | Learned a level 2 spell: Searing Ray 1613 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_basic, minmay_tromino_v2 D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.9 Spellcasting | 3 | 3.1 Dodging | | 2.8 Stealth | | 3.3 Action || total -------------------------++------- Melee: Staff || 2 Cast: Magic Dart || 72 Searing Ray || 2 Armor: Robe || 1 Dodge: Dodged || 7