Heartnet Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -12, D:1) a +0 club (6, -12, D:1) a stone (8, -12, D:1) 3 stones (10, -45, D:1) a +0 mace (10, -33, D:1) a +0 dagger (14, -17, D:1) a +0 halberd (31, -16, D:1) a +0 leather armour (34, -48, D:1) a +0 short sword of venom (40, -38, D:1) a cursed +0 ring mail (42, -44, D:1) 3 curare-tipped needles (45, -51, D:1) a cursed -1 dagger Level 2 of the Dungeon (0, 0, D:2) a +2 quarterstaff of chaos (1, 3, D:2) a +0 mace (19, 0, D:2) a +1 dagger of holy wrath (20, -1, D:2) 18 stones (20, 4, D:2) a +0 club (20, 7, D:2) a +0 robe (27, 12, D:2) a +0 club (30, -2, D:2) a +0 club (34, 7, D:2) 18 arrows (43, -4, D:2) a +0 club (43, 21, D:2) a stone (44, 19, D:2) 3 stones a +0 short sword (45, 0, D:2) a +0 hand axe of chopping (58, -2, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, -6, D:3) a stone (3, -6, D:3) a +0 flail (3, -5, D:3) a +0 mace 20 stones a +0 leather armour (16, -22, D:3) 24 sling bullets (27, -36, D:3) a +0 mace (28, -8, D:3) a +0 dagger 4 stones (30, -9, D:3) a stone (34, 17, D:3) a +0 club (35, 15, D:3) a +0 short sword (41, -19, D:3) 18 stones (42, -10, D:3) a +0 spear (50, -23, D:3) a +0 short sword (53, 17, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) 26 stones (7, -39, D:4) a +0 ring mail (13, -33, D:4) a +2 falchion of holy wrath a +0 leather armour (14, 3, D:4) 10 poisoned needles (18, -25, D:4) a +0 scale mail (22, 0, D:4) a +0 hand axe (29, -9, D:4) 18 stones (32, -7, D:4) a +0 short sword (33, -10, D:4) a +0 rapier (34, -21, D:4) a +0 dagger (43, -15, D:4) a +0 mace Level 5 of the Dungeon [Shop] Sawoted's General Store 21 sling bullets (126 gold) a +0 trident (42 gold) a +0 ring mail (48 gold) a royal jelly (24 gold) a scroll of identify (24 gold) 10 stones (12 gold) 8 sling bullets (48 gold) a wand of random effects (32/48) (204 gold) a +0 short sword (36 gold) a wand of enslavement (14/24) (192 gold) a crystal ball of energy (240 gold) (0, 0, D:5) 16 arrows (7, 30, D:5) a +1 spear of flaming (18, 30, D:5) a cursed +0 ring mail (19, -15, D:5) a +0 giant club a +0 giant club (21, 35, D:5) a +0 falchion (23, 19, D:5) an uncursed staff of energy (32, 30, D:5) 11 sling bullets (36, -12, D:5) a +0 arbalest (37, -8, D:5) 17 arrows (37, 13, D:5) a +0 robe (37, 44, D:5) 10 bolts (38, 39, D:5) 20 stones (57, 33, D:5) a +0 robe Level 6 of the Dungeon [Shop] Rosimn's Book Emporium the Handbook of Doomed Transmutation (819 gold) Spells Type Level a - Passwall Transmutation/Earth 2 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Agony Necromancy 5 e - Statue Form Transmutation/Earth 6 a book of Conjurations (390 gold) the Compendium of Freezing Good Luck (715 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Metabolic Englaciation Hexes/Ice 5 c - Deflect Missiles Charms/Air 6 d - Ring of Flames Charms/Fire 7 a book of Maledictions (325 gold) a book of Beasts (715 gold) a book of Fire (845 gold) a Young Poisoner's Handbook (520 gold) a book of the Earth (845 gold) a book of Battle (520 gold) a book of Necromancy (390 gold) a book of Air (455 gold) the Almanac of Venomous Augmentations (624 gold) Spells Type Level a - Song of Slaying Charms 2 b - Regeneration Charms/Necromancy 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Ring of Flames Charms/Fire 7 (0, 0, D:6) a +0 spear (4, 11, D:6) a +0 hand axe a +0 short sword a +0 whip a +0 dagger a +0 robe a +0 short sword a +0 chain mail (6, 25, D:6) 18 arrows (9, 20, D:6) 7 tomahawks (13, 12, D:6) a +0 ring mail (16, 3, D:6) a +0 short sword (20, 34, D:6) a +0 hand axe (20, 36, D:6) a +0 falchion (21, 36, D:6) a +0 club (38, 8, D:6) a cursed +0 short sword (41, 9, D:6) a +0 falchion Level 7 of the Dungeon [Shop] Weychisa's Weapon Emporium the +6 mace of Doom {flame, rElec Stlth+} (835 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It makes you more stealthy. a +0 club (16 gold) a +0 long sword (56 gold) a +0 long sword (56 gold) a cursed -2 war axe (1 gold) a +0 scimitar (64 gold) a +0 long sword (56 gold) a +3 battleaxe of electrocution (531 gold) a +3 flail of protection (339 gold) the +7 fustibalus of Lies {velocity, rElec rC- Int+4 Dex+2} (1233 gold) Any stone fired from it inflicts extra damage. It affects your intelligence (+4). It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. a +0 trident of piercing (115 gold) the cursed +3 rapier of Chagrin {freeze, rElec Dex+5} (699 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It insulates you from electricity. It has a curse placed upon it. (0, 0, D:7) a +0 whip (1, -16, D:7) a bullfrog corpse (12, 3, D:7) 8 poisoned needles Level 8 of the Dungeon (0, 0, D:8) a potion of resistance