Heartnet Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -3, D:1) a +0 club a +0 dagger (11, 1, D:1) a +0 club (11, 2, D:1) a +0 dagger (14, 22, D:1) 25 stones (19, -3, D:1) a +0 robe (23, 25, D:1) a +0 mace (27, 13, D:1) 13 stones (29, 4, D:1) a +0 short sword (29, 5, D:1) a cursed -1 dagger (29, 15, D:1) a stone (29, 16, D:1) a +0 spear a +0 club a stone (29, 20, D:1) a stone (45, 39, D:1) a +1 leather armour of cold resistance Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -14, D:2) a +1 leather armour of fire resistance (4, -13, D:2) a stone (8, -12, D:2) a stone (13, -21, D:2) 4 tomahawks of returning (16, -25, D:2) 18 stones (17, -17, D:2) 20 stones (22, -3, D:2) a +0 robe a +0 club (24, -20, D:2) a +1 rapier of freezing (27, -6, D:2) a +0 spear (31, -15, D:2) a +0 club (33, -22, D:2) a cursed -3 club (38, -23, D:2) a +0 dagger (41, -9, D:2) a +0 hunting sling (44, 7, D:2) a +0 hunting sling (45, 10, D:2) 12 stones Level 3 of the Dungeon (0, 0, D:3) a stone (1, -1, D:3) a +0 hand axe (5, 8, D:3) a +0 robe a +0 dagger 17 stones a +0 dagger a +0 hunting sling (6, 8, D:3) a +0 ring mail a +0 dagger a +0 dagger a +0 club (7, 2, D:3) a +0 dagger (7, 8, D:3) a stone (9, 7, D:3) a cursed +0 club a +0 club a +0 club a +2 helmet a +0 animal skin a +0 short sword (10, -3, D:3) a +0 scale mail (10, -2, D:3) 7 stones a +0 club (10, 34, D:3) a stone (10, 36, D:3) 4 stones a +0 dagger (10, 37, D:3) 3 stones (10, 39, D:3) a stone (10, 40, D:3) a stone (10, 41, D:3) a stone (10, 42, D:3) 2 stones (10, 43, D:3) 2 stones (15, 29, D:3) 17 stones a +0 hunting sling a +0 dagger (16, 28, D:3) a +0 club (17, 13, D:3) a stone (17, 19, D:3) a +0 club (18, 14, D:3) a +0 scythe a +0 robe (18, 17, D:3) a +0 giant spiked club a stone (20, 11, D:3) a +0 club (20, 15, D:3) a +0 scale mail (21, 2, D:3) a cursed -1 club (21, 34, D:3) a +0 dagger (21, 38, D:3) a +0 dagger (22, 36, D:3) 2 stones (36, 43, D:3) a +2 leather armour of poison resistance (40, 40, D:3) a +0 leather armour (41, 38, D:3) a +0 short sword (43, 42, D:3) a +0 robe of positive energy (44, 36, D:3) a cursed +0 ring mail a +0 mace (48, -4, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 2 javelins (4, -9, D:4) a +0 giant club (4, -6, D:4) 16 bolts (7, 20, D:4) a +0 falchion (24, -3, D:4) a +0 leather armour a +0 mace (24, -1, D:4) a +0 dagger a +0 robe (25, -2, D:4) a +1 dagger of venom (31, -6, D:4) a +0 giant spiked club (34, -1, D:4) a +0 hunting sling (40, -8, D:4) 27 stones (42, -9, D:4) a +0 trident (48, 10, D:4) a +0 whip (52, -4, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 helmet (16, -25, D:5) a cursed -3 hand axe (17, -25, D:5) a +0 flail (17, -24, D:5) a +0 dagger a +0 scale mail (20, -11, D:5) a +0 mace (20, -10, D:5) a +0 mace (20, -9, D:5) a +0 mace (21, -13, D:5) a +0 mace (21, -11, D:5) a cursed +0 mace (21, -10, D:5) a +2 quarterstaff of chaos a +0 cloak a cursed -2 mace (22, -17, D:5) a +1 mace of draining (22, -15, D:5) the cursed +1 mace of Conservatism {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It has a curse placed upon it. (22, -14, D:5) a +0 mace (22, -11, D:5) a +0 mace (22, -10, D:5) a +0 mace (22, -9, D:5) the +6 mace "Kuivoa Leod" {flame, *Corrode rPois rF+ MR+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. (23, -18, D:5) a +0 mace (23, -16, D:5) a +3 mace of holy wrath (28, 12, D:5) a +0 chain mail (33, -3, D:5) 22 sling bullets (34, 30, D:5) a +0 chain mail (38, 17, D:5) 14 stones (38, 18, D:5) 20 stones (44, -2, D:5) a +0 ring mail (45, -20, D:5) a +0 rapier of draining (46, -23, D:5) a +0 quarterstaff (49, 15, D:5) a +0 quarterstaff (52, -25, D:5) a +0 giant club Level 6 of the Dungeon (1, -8, D:6) a +0 shortbow (27, -19, D:6) 19 stones (29, -27, D:6) a cursed +0 pair of gloves (29, 21, D:6) a cursed -2 flail (31, 14, D:6) a +0 giant club (32, -15, D:6) 10 bolts (36, -19, D:6) 14 stones (37, -35, D:6) a +0 halberd 16 stones (51, -15, D:6) a +0 falchion Level 7 of the Dungeon [Shop] Laecam's Book Shop a manual of Staves (1214 gold) a book of Battle (440 gold) a book of Summonings (770 gold) a book of Misfortune (220 gold) a book of Cantrips (220 gold) a manual of Crossbows (1214 gold) the Grimoire of Ashen Summoning (649 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Petrify Transmutation/Earth 4 d - Summon Demon Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 Fepitare's Almanac of Ashen Shape Shifting (770 gold) Spells Type Level a - Sticks to Snakes Transmutation 2 b - Stone Arrow Conjuration/Earth 3 c - Statue Form Transmutation/Earth 6 d - Shatter Earth 9 a book of Power (495 gold) a book of Geomancy (385 gold) a book of Conjurations (330 gold) (0, 0, D:7) 9 stones (4, 2, D:7) 17 sling bullets (12, -12, D:7) a +0 robe a +2 dagger of flaming (13, 3, D:7) a cursed -3 falchion (13, 4, D:7) a +0 club (15, -15, D:7) a +0 dagger a +0 robe (16, 5, D:7) a cursed +0 dagger a +0 robe (16, 6, D:7) a +0 flail (18, 20, D:7) a cursed +0 dire flail a +0 robe (21, 1, D:7) a cursed +0 club a +0 scale mail (21, 2, D:7) a cursed -2 war axe a +0 leather armour (21, 3, D:7) a +0 morningstar a +0 leather armour (28, 17, D:7) a cursed +4 battleaxe a cursed -2 robe a +0 halberd a cursed -2 robe (35, -10, D:7) 15 stones (37, -25, D:7) a +0 flail (37, -16, D:7) 14 bolts (49, -9, D:7) 27 stones (60, 6, D:7) a +0 dagger a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) the +1 robe of Wodot {rPois} It protects you from poison. (2, -28, D:8) a +0 giant club a +0 giant spiked club (6, 4, D:8) 22 stones (10, -34, D:8) a +0 scimitar (29, -24, D:8) a +0 robe (38, -42, D:8) a +0 buckler (45, -2, D:8) a +0 short sword a +0 cloak Level 9 of the Dungeon (0, 0, D:9) a scroll of noise (21, -31, D:9) the +12 falchion "Loopy" {vamp, rC+ Int+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+7). It protects you from cold. (22, -34, D:9) a +0 ring mail (24, -30, D:9) a +0 flail (31, -18, D:9) a +0 hand axe (40, -24, D:9) a +0 plate armour