Dungeon Crawl Stone Soup version 0.32-a0-921-g04a7ad8 (webtiles) character file. Game seed: 813164841749964176 0 Hermes the Vexing (level 1, 14/14 HPs) Began as a Demigod Wanderer on Apr 11, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (0 turns). Hermes the Vexing (Demigod Wanderer) Turns: 0, Time: 00:00:23 Health: 14/14 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 6/6 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 14 Spells: 5/5 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 helmet (worn) Scrolls b - a scroll of fear Skills: + Level 1.0 Dodging + Level 1.7 Stealth + Level 2.6 Spellcasting + Level 2.6 Hexes + Level 1.0 Evocations You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 40% N/A 6% 1 Sandblast Erth 4% 2d4 19% 1 Dazzling Flash Conj/Hex 12% N/A 32% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Passwall Erth 2% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, Hermes the Demigod Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a scroll labelled PIKIUD JAITE, a club and a flail. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of fear, a +0 robe, a +0 helmet; and the following spells available to memorise: Slow, Sandblast, Dazzling Flash, Inner Flame, Passwall. Okay, then. You don't know any spells. Okay, then. You don't know any spells. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######## . )..)..# ....?...# ○#..#...# °.......# ☼......@# ☼○......# °#..#...# ........# . ......# ######## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hermes the Demigod Wanderer began the quest for the Orb. 0 | D:1 | Hermes set off with the following items: a +0 dagger, a | scroll of fear, a +0 robe, a +0 helmet; and the following | spells available to memorise: Slow, Sandblast, Dazzling | Flash, Inner Flame, Passwall. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 6/6 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_rooms, serial_shops, nicolae_shop_window_shopping Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+