Dungeon Crawl Stone Soup version 0.32-a0-921-g04a7ad8 (webtiles) character file. Game seed: 15322206471144307833 0 Hermes the Conjurer (level 1, 16/16 HPs) Began as a Demigod Wanderer on Apr 11, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (0 turns). Hermes the Conjurer (Demigod Wanderer) Turns: 0, Time: 00:00:10 Health: 16/16 AC: 5 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 9 Int: 17 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . b - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 ring mail (worn) Scrolls c - a scroll of fear Potions d - a potion of lignification Skills: + Level 1.0 Fighting + Level 2.6 Armour + Level 1.0 Stealth + Level 1.0 Unarmed Combat + Level 1.0 Spellcasting + Level 2.6 Conjurations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 20% 2x1d5 26% 1 Sting Conj/Alch 20% 1d4 26% 1 Hailstorm Conj/Ice 5% 3d5 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, Hermes the Demigod Wanderer. The majestic Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found 8 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 ring mail, a scroll of fear, a potion of lignification; and the following spells available to memorise: Foxfire, Sting, Hailstorm. Okay, then. You don't know any spells. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# .# $. # .#.## .#..# ## ...# #.#..# #@.# ##.# .# .. .## .# .# .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hermes the Demigod Wanderer began the quest for the Orb. 0 | D:1 | Hermes set off with the following items: a +0 club, a +0 | ring mail, a scroll of fear, a potion of lignification; and | the following spells available to memorise: Foxfire, Sting, | Hailstorm. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_loops_corners, chequers_ecumenical_altar_simple_redux Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+