Highorse Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (8, 20, D:1) a +0 dagger (16, 40, D:1) a +0 dagger a goblin skeleton (16, 41, D:1) a +0 dagger a kobold skeleton (27, 46, D:1) a +0 short sword (29, 52, D:1) a ball python skeleton (30, 4, D:1) a frilled lizard skeleton (47, 33, D:1) a ball python skeleton (58, -2, D:1) a rat corpse (skeletalised by now) (60, 15, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (6, 17, D:2) a ball python corpse (skeletalised by now) (23, 13, D:2) a sanguine talisman (26, 1, D:2) a hobgoblin skeleton (42, -1, D:2) a +0 club a goblin corpse (skeletalised by now) (42, 0, D:2) a +0 dagger 4 stones Level 3 of the Dungeon (3, 15, D:3) a +0 leather armour (6, 2, D:3) a +0 trident a +0 scale mail (18, 3, D:3) a scroll of noise (19, 5, D:3) a scroll of noise (20, 1, D:3) a +0 short sword a +0 leather armour a +0 club (20, 3, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (21, 5, D:3) a potion of moonshine (22, 3, D:3) a potion of brilliance (23, 20, D:3) a +0 ring mail (26, -3, D:3) a quokka corpse (32, 8, D:3) a bombardier beetle corpse (32, 9, D:3) a +0 ring mail (33, 10, D:3) a rat corpse (33, 37, D:3) 7 stones (40, 23, D:3) a +0 spear (42, 21, D:3) a +0 ring mail