Highorse the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +9 falchion of the Thing {freeze, rPois Str-5 Int+9 Dex-2} rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+9: It affects your intelligence (+9). Dex-2: It affects your dexterity (-2). (62, 0, D) a +2 mace of holy wrath (62, 1, D) the +2 mace of the Mind {drain, Str+3 Dex-2 Stlth+} Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (62, 9, D) a staff of death (63, 0, D) the +0 great sword "Dug Wuasch" {freeze, rElec rCorr Dex+2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (63, 8, D) a +2 rapier of venom (68, 0, D) the +2 robe of the Barber Surgeon {rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (70, 8, D) 4 potions of heal wounds (70, 9, D) a +5 heavy shortbow (unseen) (71, 8, D) a +2 robe of willpower (unseen) (71, 10, D) a ball python corpse (72, 8, D) a +0 rapier of venom (unseen) (72, 9, D) a +2 short sword of electrocution (unseen) (73, 1, D) the +0 partisan "Wokoev" {drain, *Corrode rElec Int+5 Dex+3} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (74, 2, D) a +0 dagger a +0 robe a human corpse (75, 1, D) the +1 chain mail "Naqazuy" {Str+3} Str+3: It affects your strength (+3).