Seeded DCSS version 0.35-a0-188-gb759490ca2 (webtiles) character file. Game seed: 5831368400789409856 (custom seed) 65 Highorse the Apothecary (level 4, 0/30 HPs) Began as a Human Alchemist on Mar 14, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:04:36 (2414 turns). Highorse the Apothecary (Human Alchemist) Turns: 2414, Time: 00:04:36 Health: 0/30 AC: 2 Str: 9 XL: 4 Next: 14% Magic: 6/7 EV: 6 Int: 17 God: Gold: 79 SH: 0 Dex: 13 Spells: 4/7 levels left rFire + . . (50%) c - staff of fire rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -7), vertiginous A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons b - a +1 spear of freezing Armour a - a +0 robe (worn) Magical Staves c - a staff of fire (weapon) Scrolls c - a scroll of noise {unknown} d - a scroll of teleportation {unknown} e - 3 scrolls of identify {unknown} Potions g - a potion of magic j - a potion of brilliance {unknown} Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 2.3 Spellcasting * Level 2.0 Conjurations + Level 3.2 Alchemy + Level 1.2 Invocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 19% 1 b - Mercury Arrow Conj/Alch 20% 2d6 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 20% 1d4 22% 1 Mephitic Cloud Conj/Alch/Air 7% N/A 41% 3 Olgreb's Toxic Radiance Alch 13% N/A 58% 4 Launch Clockwork Bee Frge 1% N/A 65% 3 Sticky Flame Fire/Alch 11% 2d5 80% 4 Enfeeble Hex 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You barely miss the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you but does no damage. You miss the adder. You feel sick. The adder bites you but does no damage. The adder bites you. You are more poisoned. The adder poisons you! You hit the adder. The adder is heavily wounded. You feel very sick. The adder bites you. You are more poisoned. The adder poisons you! You hit the adder. The adder is heavily wounded. You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: an adder (heavily wounded) Poisonous fumes billow around the adder! The adder is poisoned. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of moonshine. You feel tipsy. You die... ...###..###...## #. #..........#..#####. #..........#........ ...###..###...######. #..# ##..# #. ##..## ##.# ## # ##....# #.# #.#..##..##..##..# # #......@.........##### # #.#####S.###.#####≈≈≈### #.## ......##≈..#. ... #.......##.# ##.. #..##.##.#### #..# # #.#≈## ..g# #.##.#≈## ###. #....>≈≈# ......##^..≈# You could see an adder (poisoned) and a hobgoblin (asleep). Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) An endoplasm (D:2) 4 hobgoblins 7 jackals 5 quokkas 4 ball pythons 8 bats A frilled lizard (D:1) 6 goblins 2 kobolds 2 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Highorse the Human Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 308 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 531 | D:1 | Learned a level 2 spell: Mercury Arrow 779 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1815 | D:2 | Reached skill level 1 in Invocations 2290 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/7 2414 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic, minmay_misc_feat_ornament D:2: layout_loops_cross, chequers_serial_rivers_small_b, palyth_stone_intersect Skill XL: | 1 2 3 4 | ---------------+-------------+----- Invocations | 1 | 1.2 Conjurations | 2 | 2.0 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 2.3 Alchemy | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 28 | 5 || 33 Melee: Unarmed | 6 | || 6 Spear | 22 | || 22 Staff | | 5 || 5 Cast: Poisonous Vapours | 80 | 5 || 85 Mercury Arrow | 1 | || 1 Drink: Enlightenment | 1 | || 1 Moonshine | | 1 || 1 Read: Torment | 1 | || 1 Immolation | 1 | || 1 Poison | 1 | || 1 Armour: Robe | 46 | 11 || 57 Dodge: Dodged | 60 | 1 || 61 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2417 | 2392 | 25 | 41 | 2020 | 2 | 1208.5 | Dungeon | 2417 | 2392 | 25 | 41 | 2020 | 2 | 1208.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1573 daAuts D:2: 844 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+