Highorse Level 1 of the Dungeon [Shop] Xeesa's Jewellery Boutique a ring of magical power (unknown) (240 gold) a ring of protection from fire (unknown) (300 gold) a +4 ring of protection (unknown) (432 gold) an amulet of reflection (unknown) (360 gold) the amulet "Ydim" {Wildshape Str+5 Dex+4} (670 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). a ring of protection from fire (unknown) (300 gold) a ring of willpower (unknown) (300 gold) the ring of Nemaik {^Drain Str+4 SInv} (297 gold) [ring of see invisible] ^Drain: It drains your maximum health when unequipped. Str+4: It affects your strength (+4). SInv: It lets you see invisible. a ring of wizardry (unknown) (360 gold) (0, 0, D:1) a +0 club (15, 10, D:1) a hobgoblin skeleton (15, 11, D:1) a quokka skeleton (16, -4, D:1) a ball python skeleton (16, 10, D:1) a +0 club (16, 12, D:1) a +2 vampiric short sword a kobold skeleton (17, -4, D:1) a +0 club a +0 short sword of venom (18, -5, D:1) a bat skeleton (18, -4, D:1) a jackal skeleton a jackal skeleton (18, -3, D:1) a jackal skeleton a bat skeleton (19, -6, D:1) a +0 ring mail (30, 15, D:1) a +0 chain mail (33, 1, D:1) a +0 leather armour (38, 15, D:1) a +1 dagger of freezing (45, -1, D:1) a +0 club Level 2 of the Dungeon [Shop] Zeunoff's Armour Shoppe a +0 plate armour (198 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +0 leather armour (22 gold) a +0 robe (9 gold) a +0 robe (9 gold) the +2 cloak "Bulah" {+Blink Regen+ rCorr Dex+3} (444 gold) +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 robe (9 gold) a +0 leather armour (22 gold) a +0 chain mail (66 gold) [Shop] Maxyh's Antique Weapon Emporium a +0 falchion (93 gold) a +2 bardiche of entangling (837 gold) a +0 war axe (108 gold) the +0 morningstar "Fiocojuv" {venom, *Rage Int+8} (895 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Int+8: It affects your intelligence (+8). It cannot be enchanted further. a +0 short sword (93 gold) a +2 heavy trident (567 gold) a +0 flail (108 gold) a +0 mace (93 gold) (0, 0, D:2) a spore talisman (2, -14, D:2) a +0 hammer (4, 5, D:2) a +0 robe (10, -18, D:2) a +0 club a goblin corpse (skeletalised by now) (16, 1, D:2) a +0 club (19, -14, D:2) a +0 short sword a kobold skeleton (19, -12, D:2) a rat skeleton (26, 14, D:2) a rat corpse (skeletalised by now) (27, -6, D:2) a +0 dagger (32, -18, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (35, -30, D:2) a +0 leather armour (35, 12, D:2) a +0 leather armour (40, -19, D:2) a +0 robe (42, -4, D:2) a +0 whip (43, -7, D:2) a +0 robe (45, -17, D:2) a bat corpse (45, -12, D:2) a +0 club (46, -5, D:2) a +0 robe