Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 13800554770178259252 73 Highorse the Changeling (level 4, 0/51 HPs) Began as a Merfolk Shapeshifter on June 21, 2026. Succumbed to an orc wizard's poison ... on level 3 of the Dungeon. The game lasted 00:02:20 (1755 turns). Highorse the Changeling (Merfolk Shapeshifter) Turns: 1755, Time: 00:02:21 Health: 0/51 AC: 22 Str: 14 XL: 4 Next: 27% Magic: 5/5 EV: 2 Int: 9 God: Gold: 68 SH: 0 Dex: 15 Spells: 4/4 levels left rFire . . . (100%) h - +0 short sword (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) e - melded +0 scale mail rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.09/turn b - melded quill talisman %: no passive effects @: lethally poisoned (0 -> -11), tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (nimble swimmer 2), (mertail) a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons h - a +0 short sword of venom (weapon) Missiles g - 2 silver javelins (quivered) Armour a - a +0 animal skin d - a +0 helmet e - a +0 scale mail (melded) f - a +0 pair of gloves Talismans b - a quill talisman (worn) c - a protean talisman Scrolls t - a scroll of teleportation i - 2 scrolls of identify r - a scroll of revelation Potions L - a potion of lignification Baubles a - 6 flux baubles Skills: + Level 2.7 Fighting + Level 3.3 Dodging + Level 1.3 Stealth + Level 3.6 Unarmed Combat * Level 0.7 Spellcasting * Level 4.8 Shapeshifting You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 0% 1d1 36% 1 Mercury Arrow Conj/Alch 0% 2d5 50% 2 Olgreb's Toxic Radiance Alch 0% N/A 98% 4 Haunt Necr/Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) Message History The orc wizard hits you but does no damage. You are poisoned. You hit the orc wizard but do no damage. The orc wizard is poisoned. The orc wizard is moderately wounded. You feel sick. The orc hits you with a +0 whip. The orc closely misses you. The orc wizard completely misses you. You barely miss the orc wizard. The orc wizard is moderately wounded. You feel sick. The orc hits you with a +0 whip. The orc hits you but does no damage. The orc wizard hits you but does no damage. You are more poisoned. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the orc wizard. The orc wizard is moderately wounded. You feel very sick. The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * Your quills recede back into your body. You turn into a tree. Your +0 scale mail melds into your body. Your roots penetrate the ground. You die... #.#...#...#......# #.$..###.###.##### . #.!.#...#....... ..#######.ß...ß...ß.#### ............#...#.....# #.........###.###.##.# #..........#...#...#..# #....o.:.ß...ß...ß.# .# #....o♣....#...#...# .. ......o............## . ....................# . ......###...........# ...... #............ ...... #............# ..... ............# ##### #.#.. You could see an orc wizard (very poisoned) and 2 orcs. Vanquished Creatures 2 adders A dart slug (D:1) A ribbon worm (D:2) 2 orcs (D:3) 4 hobgoblins 2 jackals (D:2) 4 quokkas 7 ball pythons A bat (D:1) 7 endoplasms 11 frilled lizards 5 goblins 2 kobolds 6 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Highorse the Merfolk Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 68 | D:1 | Reached XP level 2. HP: 19/23 MP: 2/2 653 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 1249 | D:2 | Reached skill level 1 in Stealth 1653 | D:3 | Reached XP level 4. HP: 30/34 MP: 3/5 1755 | D:3 | Succumbed to an orc wizard's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic D:2: cheibrodos_old_hovel, layout_loops_cross, minmay_lizard_pond D:3: layout_basic, minmay_misc_feat_four_crosses, hangedman_decor_points Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.3 Stealth | 1 | 1.3 Fighting | | 2.7 Unarmed Combat | | 3.6 Spellcasting | | 0.7 Shapeshifting | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 139 | 23 || 162 Melee: Unarmed | 132 | || 132 Short sword | 7 | 23 || 30 Punch | 1 | || 1 Drink: Lignification | | 1 || 1 Read: Identify | 1 | || 1 Teleportation | 1 | || 1 Stab: Sleeping | 4 | || 4 Armour: Animal skin | 42 | || 42 Scale mail | 32 | 17 || 49 Dodge: Dodged | 66 | 12 || 78