Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 11636977136410893207 21 Highorse the Apothecary (level 2, -2/19 HPs) Began as a Merfolk Alchemist on Aug 26, 2026. Shot with a sling bullet by a goblin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:15 (1298 turns). Highorse the Apothecary (Merfolk Alchemist) Turns: 1298, Time: 00:02:15 Health: -2/19 AC: 2 Str: 8 XL: 2 Next: 83% Magic: 0/5 EV: 12 Int: 14 God: Gold: 41 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Missiles b - 2 throwing nets Armour a - a +0 robe (worn) Potions g - 2 potions of magic d - a potion of curing {unknown} f - a potion of cancellation {unknown} Skills: - Level 0.1 Polearms * Level 3.1 Dodging + Level 2.3 Stealth * Level 2.2 Spellcasting - Level 1.0 Conjurations + Level 4.2 Alchemy * Level 1.2 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 12% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 13% N/A 38% 4 Tukima's Dance Hex 1% N/A 56% 3 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target That would be overly suicidal. Okay, then. You encounter an endoplasm. The goblin barely misses you. You see here a frilled lizard corpse. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a goblin, wielding a +0 club Poisonous fumes billow around the goblin! The goblin is poisoned. The quokka barely misses you. You encounter a kobold. It is wielding a +0 short sword. The goblin hits you with a +0 club. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a goblin, wielding a +0 club (severely wounded, poisoned) You miscast Poisonous Vapours. Nothing appears to happen. The quokka bites you. The quokka bites you but does no damage. The goblin barely misses you. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a goblin, wielding a +0 club (severely wounded, poisoned) Poisonous fumes billow around the goblin! You kill the goblin! The goblin unwields a +0 sling. The goblin wields a +0 club. The goblin barely misses you. The quokka bites you. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a goblin, wielding a +0 club and carrying a +0 sling You miscast Poisonous Vapours. Nothing appears to happen. The goblin hits you with a +0 club. The quokka completely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. You die... #.# ###.####### #.?........ #.#.#.##### #.#.#(# #.#.#.# #.....# ###?#.# #@#.# #†# # #.rJg...... #.....##### .K.....# ..#.....# #..#.....# #. ####### # You could see an endoplasm, a quokka, a goblin and a kobold (wandering). Vanquished Creatures A dart slug (D:1) 3 endoplasms 2 hobgoblins (D:1) 2 ball pythons 2 bats (D:1) 2 frilled lizards 2 goblins 4 kobolds (D:1) 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Highorse the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 393 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 556 | D:1 | Reached skill level 1 in Shapeshifting 979 | D:1 | Reached skill level 1 in Conjurations 1298 | D:2 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_ring D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Shapeshifting | 1 | 1.2 Conjurations | 1 | 1.0 Polearms | | 0.1 Stealth | | 2.3 Spellcasting | | 2.2 Alchemy | | 4.2 Action || total ---------------------------++------- Attack: Normal || 26 Melee: Unarmed || 26 Cast: Poisonous Vapours || 42 Read: Teleportation || 1 Enchant weapon || 1 Stab: Sleeping || 2 Armour: Robe || 37 Dodge: Dodged || 36