Highorse Level 1 of the Dungeon (0, 0, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (2, 9, D:1) a +0 short sword a hobgoblin corpse (skeletalised by now) (9, -19, D:1) a +0 club a goblin corpse (skeletalised by now) (12, -3, D:1) a +0 dagger a goblin skeleton (17, -11, D:1) a ball python corpse (skeletalised by now) (24, -17, D:1) a +0 club (28, -9, D:1) a quokka skeleton (29, 18, D:1) a +0 short sword 2 stones a kobold skeleton (36, 1, D:1) a hobgoblin skeleton (38, -24, D:1) a +0 dagger (39, 2, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (39, 16, D:1) a bat skeleton (40, 20, D:1) a +0 spear (42, 15, D:1) a jackal skeleton (56, 2, D:1) a +0 club a kobold skeleton a rat skeleton (60, -1, D:1) a +0 dagger a goblin skeleton (66, -10, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a frilled lizard skeleton (0, 7, D:2) a +0 sling (10, 2, D:2) an adder skeleton (12, 4, D:2) a hobgoblin skeleton (19, 11, D:2) a +0 hand axe (26, 3, D:2) a staff of alchemy (35, -9, D:2) a +0 ring mail (35, -6, D:2) a +0 dagger (44, 18, D:2) a hobgoblin corpse (skeletalised by now) (45, 18, D:2) a rat corpse (skeletalised by now) (50, -9, D:2) the felid skeleton of Natasha (52, -9, D:2) a +0 dagger (53, 9, D:2) a +0 spear a +0 whip a gnoll skeleton (53, 10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (4, -11, D:3) a +0 spear a gnoll corpse (skeletalised by now) (4, 5, D:3) a bat skeleton (6, -3, D:3) a +0 club (6, -2, D:3) a +0 club a +0 club a +0 robe a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (13, -6, D:3) a +0 hand axe (25, -6, D:3) a quokka skeleton (25, -5, D:3) a +0 short sword (27, -8, D:3) a +0 robe (30, 16, D:3) a +0 dagger (31, -8, D:3) a parchment of Hailstorm (31, 19, D:3) an inkwell talisman (38, -12, D:3) a +0 spear a gnoll corpse (skeletalised by now) (39, 16, D:3) a rat corpse (skeletalised by now) (48, 1, D:3) a gnoll corpse (skeletalised by now) (53, -6, D:3) a ball python skeleton (53, 5, D:3) a scroll of teleportation (58, 27, D:3) a +0 ring mail (58, 28, D:3) a +0 mace a +0 ring mail (61, -7, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon (6, 19, D:4) a potion of brilliance (6, 21, D:4) a scroll of enchant weapon (8, 18, D:4) a potion of invisibility (8, 20, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (8, 22, D:4) a scroll of identify (11, 27, D:4) a +0 dagger an orc corpse (skeletalised by now) (11, 28, D:4) a +0 short sword an orc corpse (skeletalised by now) (14, 12, D:4) a +0 whip (14, 27, D:4) a +0 whip an orc skeleton (20, 31, D:4) an adder corpse (skeletalised by now) (22, 42, D:4) a +0 leather armour (27, 39, D:4) a +0 club a gnoll skeleton (29, 40, D:4) a +3 flail (30, -4, D:4) a +0 robe (32, 52, D:4) a +0 club (54, 7, D:4) a +0 club a +0 scale mail (56, 17, D:4) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (65, -5, D:4) 2 large rocks Level 5 of the Dungeon (2, -5, D:5) 13 gold pieces (4, -7, D:5) 6 gold pieces (5, -6, D:5) a potion of might