Highorse Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (2, -1, D:1) a bat corpse (skeletalised by now) (3, -9, D:1) a rat corpse (skeletalised by now) (6, -11, D:1) a +0 dagger (10, 0, D:1) a +0 mace (12, 5, D:1) a +0 club (16, 7, D:1) a +0 club a +0 club a gnoll corpse (skeletalised by now) a gnoll skeleton (18, -11, D:1) a +0 robe (23, -11, D:1) a rat skeleton (24, -20, D:1) the draconian skeleton of Highorse (25, -11, D:1) a +0 whip 3 stones (39, -9, D:1) a hobgoblin skeleton (39, 12, D:1) a +0 leather armour (40, -5, D:1) a +0 dagger a goblin skeleton a jackal skeleton (50, 7, D:1) a +0 whip a kobold corpse (skeletalised by now) (57, 6, D:1) a quokka corpse (skeletalised by now) (59, 4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 club a +0 dagger (0, 2, D:2) a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (5, -6, D:2) a +0 whip a +0 robe a goblin corpse (skeletalised by now) (6, -20, D:2) a +0 club (12, 10, D:2) a +0 club (14, 6, D:2) a +0 pair of boots (17, 10, D:2) a +0 hand axe (19, -4, D:2) a hobgoblin skeleton (19, 4, D:2) a +0 quarterstaff (23, -14, D:2) a hobgoblin skeleton (26, -15, D:2) a +0 flail (27, -32, D:2) a +0 dagger 3 stones (27, -14, D:2) a frilled lizard skeleton (27, 11, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (31, 1, D:2) a +0 dagger (38, -26, D:2) a rat skeleton (42, 8, D:2) a +0 dagger a goblin corpse (skeletalised by now) (53, -28, D:2) a +0 plate armour (55, -7, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -1, D:3) a +0 helmet a +0 animal skin a +0 spear (1, 0, D:3) a +0 club a +0 club a goblin skeleton (8, 1, D:3) a +0 spear (11, -1, D:3) a +0 robe (15, -6, D:3) a ball python skeleton (19, -28, D:3) a +0 cloak (19, -24, D:3) a +0 hand axe (19, 5, D:3) a hobgoblin corpse (skeletalised by now) (25, -12, D:3) a +0 leather armour (26, -24, D:3) a +0 leather armour (26, -21, D:3) a +0 dagger (26, -12, D:3) a +0 rapier (28, -3, D:3) a +0 hammer (37, -15, D:3) a +0 dagger a goblin skeleton (39, -2, D:3) a +0 spear (40, -15, D:3) an adder skeleton (40, -14, D:3) an adder skeleton Level 4 of the Dungeon [Shop] Ubiasor's Antique Weapon Emporium a +0 war axe (101 gold) a +0 whip (72 gold) the +11 spear "Thing" {spect, rF- rC+ Will++} (2421 gold) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. a +0 flail (101 gold) a +0 dagger (58 gold) a +0 hand axe (87 gold) a +0 short sword (87 gold) (0, 0, D:4) the +0 leather armour of the Known World {Regen+ SInv} Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. (0, 16, D:4) a +0 whip a gnoll corpse (skeletalised by now) a hound corpse (skeletalised by now) (1, 18, D:4) a scroll of noise (4, 7, D:4) a +0 whip (11, 1, D:4) a +0 club a goblin corpse (skeletalised by now) (16, 19, D:4) a hobgoblin skeleton (17, 28, D:4) a +2 helmet (28, 17, D:4) a +0 mace (39, 4, D:4) a parchment of Kiss of Death (41, 28, D:4) a +0 whip a +0 chain mail (42, 20, D:4) a +0 ring mail (42, 26, D:4) a +0 flail a +0 ring mail (42, 27, D:4) a +0 dagger a +0 robe an orc skeleton (46, 26, D:4) a +2 dagger of flaming a +0 ring mail (47, 20, D:4) a +0 whip (51, 1, D:4) a +0 ring mail (53, 1, D:4) a +0 hand axe 2 boomerangs (53, 5, D:4) a +0 sling (53, 39, D:4) a hound corpse (skeletalised by now) (54, -6, D:4) a +0 rapier (56, 17, D:4) a +1 whip of electrocution a +0 robe the kobold corpse of Pikel (skeletalised by now) Level 5 of the Dungeon [Shop] Qullij's Gadget Gallery a wand of paralysis (5) (132 gold) a wand of acid (2) (unknown) (92 gold) a wand of paralysis (4) (105 gold) a wand of mindburst (8) (unknown) (123 gold) a tin of tremorstones (2/2) (440 gold) an orb of guile (286 gold) (15, 49, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (16, 45, D:5) a +0 plate armour (34, 9, D:5) a +0 giant spiked club (37, 9, D:5) a +0 club a +0 leather armour a +0 mace a +0 trident a +0 leather armour an orc skeleton an orc skeleton (37, 10, D:5) a +0 short sword 2 boomerangs an orc skeleton (39, 20, D:5) a +0 robe a +0 dagger an orc skeleton (40, 20, D:5) a +0 robe a +0 dagger an orc skeleton (40, 21, D:5) a +0 leather armour a +0 flail Level 6 of the Dungeon (0, 0, D:6) a wand of roots (2) (4, -8, D:6) a black bear corpse (5, -6, D:6) a ring of resist corrosion (24, -7, D:6) a water moccasin corpse (32, 25, D:6) a +0 club a +0 ring mail a +0 club a +0 short sword a +0 hand axe an orc corpse an orc corpse (33, 24, D:6) a +0 flail an orc corpse (43, 8, D:6) an adder corpse (skeletalised by now)